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submitted by GauthierKlapec90 to BinaryBoom [link] [comments]

One Piece 500K subscribers Survey Result!

It's time for the result of our latest survey! And it had 7252 participant! So thank you everyone that took time to answer those questions.
You should be able to see the answer if you go there : https://docs.google.com/forms/d/1KfHOyWHQTyFEEeAYvCZRxBc3_ZGZxJn6ZUztiwMdVjE/edit

Community section :

What country are you from?

Country U.S.A. Germany India Australia Canada U.K. Bazil France Spain Sweden
Percentage 33.1 % 7.4% 5.4% 5% 4.8% 4.4% 3.1% 3.1% 2.1% 1.7%
Is nice to see that we have users from all around the world, even if nearly 50% are from English speaking countries.
Image 1.

How old are you?

The average age of a /OnePiece user is 23.62 years old. We have roughtly 10% of users that are underaged, and 10% that are 30 years old or more.
Image 2.

Gender

Gender Male Female Other
Percentage 88.6% 8.9% 2.5%
There is no surprise there.
For the others, we have some Gender Fluids, transgenders, Bigenders, quite a lot of Non-binary, a Loli, a Furry, and nearly a 100 Oden (You wish), as well as some rude people, but I won't put up what they said.

Manga or Anime?

Both Manga Only Anime Only
49.8% 46.2% 4%
No real surprise here either. Considering the subreddit has a lot of spoilers and is focussed around the chapter release, it's obvious there are only a few Anime Only people here. So thank you for Sticking Around, even if it the best place to avoid spoilers.

For approximately how long have you been following One Piece?

1 Year or less 2 years 3 years 4 years 5 years 6 years 7 years 8 years 9 years 10 years or more
8.7% 6.2% 6.8% 6.1% 8.1% 7.1% 6.7% 7.1% 4.6% 38.5%
Nearly 40% of our users have followed the series for 10 years or more. (To give an idea, this mean they followed the series since Before the timeskip, as chapter 597 was released at the end of August 2010).
For the rest, we have roughly the same number of new readers that stays with the series. So it's quite good to bring new blood and not have a decrease of new readers.

Where does One Piece rank on your list of favorite manga?

N°1 Top 3 Top 5 Top 10 Bellow Top 10
70.1% 21.6% 5% 2.6% 0.6%
Well, you are in /OnePiece after all. So it's kinda obvious the manga is either your favorite or in your top 3.
If it isn't your number 1, what series are better than One Piece for you?

Do you own One Piece Merchandise?

No Manga Volumes Figurines Clothes Poster DVD/Blu-ray
44.2% 33.1% 24.5% 18.4% 17.2% 6.3%
Those are some good numbers I would say, 55.8% of users have some merchandise and are probably supporting the series (depending on where you bought those)
For the OTHERS answers given, some good ones are : autograph from dub VA of brook, Alvida pre devilfruit bodypillow, Chopper teddy bear, Sountracks, Custom made and 3D printed Keychain, Databook.

Subreddit Section :

Do you visit OnePiece mostly on mobile or on desktop?

Mobile or Apps Both Desktop
50.6% 29.5% 19.9%

If you are using desktop, are you using the old version of reddit? Or the redesign?

Redesign Old version
63.3% 36.7%
It seems like most users are using Mobile and Apps, as well as the redesign on desktop, so it's probably time to pay more attention to that than to the old version, this way we can get banners/flair for users that are on the new version of reddit.

How often do you make : a submission on OnePiece?/Comment?/read the rules?

Submission :
Never Rarely Sometimes Often Very often (Daily)
67.1% 24.7% 5.6% 1.6% 1%
Comments :
Never Rarely Sometimes Often Very often (Daily)
41.2% 32.7% 17.6% 6.7% 1.8%
Check the rules :
Never Rarely Sometimes Often Very often (Daily)
49.1% 17.1% 13.7% 8% 12%
This really shows that there are a lot of lurkers on the subreddit. Most of you won't ever post or comment on the subreddit. With 8% of users creating submission and 25% commenting.
As for the rules, there isn't any surprise since nearly every post respect the rules. (Only 1/5 of the post needs to be removed), so thank you to all of those that read them.

Content you enjoy the MOST/the LEAST.

Content you enjoy the most :
Theories/Discussion Fanart Polls Cosplay Merchandise Youtube Video Media (Photo and Video)
89.6% 47.9% 19.7% 16.7% 14.4% 14.1% 11.7%
So without surprise, people in this subreddit enjoy the Theories/discussions the most out of every type of post, it's then followed by the Fanarts.
Which is good since like 75% of posts made are Discussion (50% total)/Fanarts (25% total).
Content you enjoy the least:
Youtuber Video Merchandise Cosplay Media Fanart Polls Theories/Discussion
36.7% 35.1% 31% 15.7% 15.3% 6.9% 4.2%
Here there aren't any content that most users enjoy the least, but it still seems like users don't want to see that much Merchandise or Cosplay post. (Youtuber video are very rare)
Also, a quick reminder, Discussion/Theories are mostly found by sorting by New. This is where you will see all of them, as it's hard for them to show up on the front page of the subreddit (but if it shows up on Hot, then it's a very good one).

Do you only use the subreddit for the Spoiler and Chapter Discussion thread?

No Yes
63.4% 36.6%
It's nice to see that roughly 2/3 of the users are here for more than just the Spoilers and Chapter discussion. But there is still a huge part that only use the subreddit for that.

Do you want the spoilers gone from this subreddit?

No Yes
86.7% 13.3%

Rate your overall experience on OnePiece.

Here it's seems that out of 10, the Overall Experience on /OnePiece is 8.35
Image n°3

One Piece related questions :

Who is your favorite Straw Hat?

Luffy Zoro Nami Usopp Sanji Chopper Robin Franky Brook Jinbe
34.8% 29.1% 1.3% 6% 10.1% 1.8% 6.5% 2.4% 5.4% 2.6%

Who is your least favorite Straw Hat?

Luffy Zoro Nami Usopp Sanji Chopper Robin Franky Brook Jinbe
0.8% 3.3% 10.6% 15% 6.5% 21.3% 4% 19.2% 8.3% 11.1%
As it was expected, Luffy is the Favorite Straw Hat for a lot of peopel, he's also the Straw Hat with the fewest "Least Favorite". After him Zoro is second favorite, followed by Sanji, Robin, Usopp, Brook, with the other Straw Hat having very few votes (and Nami having the Least "Favorite" Straw Hat.)
After that, it seems like Chopper, Usopp, and Franky are the one people like the least out of the Straw Hat.
I know it was a hard question for some of you, but the result are still interesting to know.

Which Strawhat has the saddest backstory?

Robin Brook Sanji Chopper Nami Other
50.9% 25% 9.3% 7.1% 5.8% 1.9%
The Straw Hats with the saddest backstory is Robin! Followed by Brook, then Sanji, Chopper and Nami.

What is your favorite Yonko crew?

Red Hair Whitebeard Big Mom Beast Blackbeard
34.7% 31.1% 14% 10.6% 9.5%
So the favorite Emperor's crew are the Red Hair Pirate! Which is very impressive since we haven't seen much of them. I guess Oda better delivers when it come to see them in action after Wano.

Who is your favorite Admiral?

Garp Aokiji Fujitora Kirazu Akainu Sengoku Green Bull
28.4% 28.2% 20.8% 15.8% 4.7% 1.7% 0.5%
While Garp was only a Vice Admiral, he was put in the poll, and he won it! Whitout him, it's Aokiji that is the favorite, followed by Fujitora.
Image 4

Who is your favorite Supernova (outside the Straw Hat)

Law Kid Bonney Urouge Bege X Drake Hawkins Apoo Killer
63.5% 12.4% 5.5% 4.5% 4.3% 4% 2.8% 1.7% 1.3%
Who else than the character that nearly managed to defeat Luffy in the 5 popularity poll? Law is the Favorite Supernova outside of the Straw Hat!

Which is your favourite canon arc in One Piece?

The Favorite Canon Story arc are (You could vote for more than 1) :
Position Story arc Result
N°1 Enies Lobby 43.3%
N°2 Marineford 39.8%
N°3 Wano 30.2%
N°4 Water 7 23.3%
N°5 Impel Down 19.6%

Which is your least favourite canon arc in One Piece?

The Least Favorite Canon Story arc are (You could vote for more than 1) :
Position Story arc Result
N°1 Long Ring Long Land Arc 37.2%
N°2 Fishmen Island 16.9%
N°3 Syrup Village 15.8%
N°4 Thriller Bark 10.1%
N°5 Punk Hazard 9.7%

Favorite Cover Story?

Position Cover Story Result
N°1 Enel's Great Space Operations 24%
N°2 From the Decks of the World : "The 500.000.000 Man Arc" 11%
N°3 The Stories of the Self-Proclaimed Straw Hat Grand Fleet 10.7%
N°4 Ace's Great Blackbeard Search 9.8%
N°5 Straw Hat's Separation Seria 9.6%

Character Design in One Piece :

Do you like the female character designs in One Piece?
Yes No I have no opinion.
63% 19% 18%
Do you like the male character designs in One Piece?
Yes No I have no opinion.
89.6% 0.9% 9.5%
It's true that Oda isn't the best when it comes to Female character design. However it seems like the majority of users don't have a problem with that.

Are fight a determining factor for your enjoyment of the series/arc?

Yes No
52.6% 47.4%
Now this is rather surprising I must say. What do ou thing about this?

What is/are your (absolute) favourite aspect(s) of One Piece?

From the result we have, it seems like the World-Building is the favorite part of One Piece (With 88.6% of voters choosing this).
It's followed by The Adventure (69%), The characterization (54.4%), the Inter-character relationship (49.4%), the Action (36%) and the Art Style (26.2%).
And those result are obvious. Some of the most upvoted chapters of this subreddit are when we have huge world building moment, like 907 (Shanks talks to the Elders), or 957 (ULTIMATE).

Post-Timeskip is?

On Par with Pre-TS Better than Pre-TS Worse than Pre-TS
59.8% 28.2% 12%
This question is one of the most asked. With a lot of vocal voices saying that post TS is worse than Pre-TS.
It's different for sure, but now we know how the community feels about that.

If you could eat a Devil Fruit, what type would you want?

Paramecia Zoan Logia
28.9% 8.6% 62.5%
Most people could choose to eat a Logia, and it seems like becoming a Furry is the lesser choice in this subreddit.

The Final Antagonist of One Piece will be :

With 48.5% it's Blackbeard!
Really? That is surprising for me since it's obvious that Oda will make the SH fight against the World Government after they find the One Piece. And I honestly don't see Blackbeard being the final Antagonist because of that.
So people who voted for this, what was your reasoning for it?

What is One Piece Biggest Flaw?

Some of the biggest flaws mentionned are :
  • The Pacing
  • The Lack of characters' death outside of Flashback
  • The Anime.
Which are all fair flaws to the series.

Random Questions about the Series :

As of Wano, is Jimbei stronger than Zoro?

Yes No Yes but Zoro will be stronger soon
9.8% 60.3 29.9%
I guess people really want Zoro to always be the second strongest no matter what... I expected this result, but I was still disappointed...

Was Zoro as strong as Luffy just after the timeskip?

Yes No
31.5% 68.5%
I... Really? 31.5% said yes?

Will Sanji get laid by the end of the story?

Yes No
49.6% 50.4%
Nearly the perfect split, and it's easy to see why it's very divisive. (Also shows that every vote counts).

Will Usopp be part of the 1 Billion Club by the end of the story?

Yes No
76.4% 23.6%

The Straw Hats will go to Laugh Tales :

Before fighting the WG After Fighting the WG
71.1% 28.9%
It's been hinted at a lot that the SH will go to Laugh Tales before taking on the WG. So for me it feels rather strange to have more than 1/4 voting for them reaching the final island after.

Who will be the one to defeat Kaido? (So give the last hit)

With 66.3% of the votes the one who will give the last hit to Kaido is : Luffy!
Followed by 11.5% with someone else (that isn't Law/Kid/Zoro/Big Mom/Scabbard/Admiral) and 11% by one of the Scabbard.
Zoro received 6.4% of the votes.

Who will be the first SH to realize their dream?

Luffy Zoro Nami Usopp Sanji Chopper Robin Franky Brook Jinbe
16.2% 12.5% 3.2% 32.7% 7.8% 1.8% 15% 6.8% 2.8% 1.2%
Most users believe that Usopp will be the first one to realize his dream!
I also think the same as it's the easiest Dream to realize really. I could bet you it will happen in Elbaf.
After that, we have Luffy and Robin, and it make sense since their dreams are linked. Both can be done once they reach Laugh Tales.

How many members will the crew have at the end? (With Luffy)

And most people want 11 members total in the crew! (With 28.6%), 27.5% wants 12 members, wile 19.8% want the crew to be complete right now with Jinbe.

Who do you think wins in a 1v1 : An Emperor or an Admiral?

Yonko Admiral
92.3% 7.7%
If you are active on the subreddit, you know it's one of the question that creates the most discussion/arguments about.
So it's nice to know the overall opinion of the subreddit on this question (Doesn't mean it's always correct mind you).

Is Mihawk emperor's level?

Yes No
57.7% 42.3%
Also a very divisive question on this subreddit.

Is Aokiji emperor's level?

Yes No
38.3% 61.7%

Is Akainu emperor's level?

Yes No
66.2% 33.8%
So they fight for 10 days in a very close battle. With Akainu winning in the end, but after a long and hard fight. And one is Emperor's level while the other isn't?
Really? I find that hard to understand.

If Oden was alive would he be stronger than Mihawk

Yes No
63.7% 36.3%

How strong was Oden at the time of his death?

The strongest Top 3 Top 5 Top 10 Top 20 < Top 20
1.4% 15.4% 32.5% 37.5% 11.9% 1.4%
I like Oden, but sometimes I feel like people are overestimating him.

Who is stronger between Shanks and Mihawk?

Shanks Mihawk
85.6%% 14.4%
This is also one of the question creating the most arguments on this subreddit, after all Mihawk is the World Strongest Swordman. But Shanks is an Emperor and became one after losing his arm.

Is Kaido stronger now that 20 years ago?

Yes, he's stronger Same level Weaker
64.5% 26.3 9.2%

Had Ace survived, would Wano be liberated by now?

Yes No
17.9% 82.1%

Could the Marines take on ALL the Yonko at the same time ?

Yes Yes in Marineford only No 2 at the same time 3 at the same time
2.4% 3.3% 68.6% 23% 2.7%
This question is also linked to how you see the Emperor vs Admiral. So depending on which side you are on, you are more likely to pick Yes or No.

Which character do you want focus on next?

Rank Character %
N°1 Vegapunk 24.7%
N°2 Dragon 18.8%
N°3 Shanks 14.6%
All very good choices, and all of them are character we have known for a long time without really knowing.

Will Blackbeard find the One Piece before Luffy?

Yes No
18.7% 81.3%

How strong is Monkey D. Dragon?

The strongest Top 3 Top 5 Top 10 < Top 10
3% 18.8% 31.8% 37.5% 8.9%
Here, most people seems to think that Luffy's father, Garp's son is part of the strongest characters of the series. Oda better respond to our expectations then.
As for his Bounty : Well, 31.6% think it will be more than 6 Billions and 28.1% think it will be between 5-6 billions.
That remind me, I once made a poll asking people what Sabo's bounty would be (since we knew it was getting revealed in a magazine soon). So maybe I will do the same for Dragon? That could be nice.

Who is currently the strongest Emperor?

Kaido Shanks Blackbeard Big Mom
43.1% 26.4% 26.3% 4.2%
I wonder if the recent chapters made people change their perception on this...

What are the fights you would want to see?

Fight %
Blackbeard vs Shanks 55.5%
Garp vs Rocks 54.9%
Garp vs Roger 54.8%
Mihawk vs Shanks 52.6%
Akainu vs Aokiji 44.6%

How long do you think One Piece has left? (At a rate of 40 chapters a year)

Image 5.
As you can see, most people think One Piece has at least 5 years left to go on. We will know Oda is terrible with respecting his own objectives. And this is good. The more One Piece the better.

On a scale from Spandam to Whitebeard/Roger, How strong is Im?

For this question, it seems like most people put Im at the same level as Whitebeard/Roger with 28.6% voting Im being there.
I honestly don't know how strong I want Im to be.

What arcs, after Wano, do you want?

The arcs people want the most are :
Arc %
Elbaf 79.8%
Laugh Tales 68.6%
Vegapunk 67.5%
The Final War 66.3%
Red Hair Pirates 38.2%
So arcs teased for years (Elbaf/Laugh Tales/Final War) and about character that people want to see (Vegapunk/Red Hair pirates).

How is Blackbeard able to use multiples Devil Fruits?

Reason %
More than 1 soul 29.5%
Weird Body 29.7%
Yami Yami 35.2%
Other 5.6%
It's one of those question were people have very different opinion about. And right now there isn't really a major concensus in the fandom, even if the theory about it being related to the Yami Yami is more popular.
In the Other catergory, there was the Cerberus Devil Fruit option, Blackbeard being a Triplet, him being actually 2+ kids in a trenchcoat, him being a failed Vegapunk experiment, having several stomachs him being pregnant (Stop reading fanfiction), him putting the power inside his rings, being a great guy and him being a cunt.

Haki is :

Image 6
Overall, People like Haki in the series, with a 4.38 out of 5!

How many arcs are left after Wano?

Image 7
Here, it seems like the answer for the community would be 4-5 arcs left. Which would then make (base don the How long One Piece has left), like a year per arc on average.

The final war of One Piece will be :

Reason %
SH+RA vs WG+Marines vs BB 50.8%
SH+RA vs WG+Marines 37.6%
SH vs RA vs WG 6.8%
Other 4.8%
I just don't see Blackbeard being in the final war, as my opinion is that he will be dealt with before it. For the other answers, there was Straw Hats vs Blackbeard Pirates, Family of D vs vs im sama, Total civil war in marines, Straw Hat vs Shanks, Straw hat vs Pound, Zoro vs World Goverment, Dugongs vs buggy.

Will Luffy die at the end of One Piece?

Will Luffy die? %
Yes 28%
No 72%
An ending were Luffy died wouldn't be a good ending for me. He needs to survive and go on more adventures.

Are Shakky and Rayleigh Mihawk's parent?

Answer %
Yes 10.2%
No 89.9%

Will the crew still be together at the end of the series?

Answer %
Yes, they will keep going on adventure together.| 57.6% o, they will move on, like the Roger Pirates| 42.4%
Like with Luffy living, I want the Crew to stay together, and sail together for many more adventures. I could see them taking breaks from time to time, but them staying together would be the best ending for me.

Can the Red Line be destroyed with Ancient Weapons?

Answer %
Yes 91.9%
No 8.1%

What is the biggest mystery left to be revealed?

The most common answers were : The Void Century, the Will of D, Im, The One Piece, Joy Boy, Luffy's mother and Who is Pandaman?

What is the One Piece?

Here, there was plenty of : "No idea", The friends we made along the way, a Devil Fruit, Knowledge, Uranus, History, a book, my mom.

What sort of Devil Fruit do you want to see in the story?

The most common answer was : Water Logia! Followed by Wind Logia and people wanting more mythical Zoans.

What is the craziest theory you believe?

Here are a few of them :
  • Shanks is a Celestial Dragon
  • That Vegapunk is going to flip a switch in the Pacifista programming to fight the marines at the end.
  • Luffy's mom was a celestial dragon
  • Devil fruits are all artificial from the void century
  • That Finland doesn't exist
  • Zoro is going to get Rodger's disease
  • D's were the original Celestial Dragons
  • Weevil was made by Vegapunk using Whitebeard's cells and then was discarded until Bakkin picked him up
  • One of the Roger Pirates (probably Scopper Gaban) is on Laugh Tale waiting for whoever finds it, sort of like how Crocus and Rayleigh seem to be positioned to monitor rookie pirates
  • Onigashima is an Oarz like skeleton and Big Mom is gonna bring it to life.
  • The different races came from other planets/moons
  • Tama is a Kurozomi
  • Ussop is a descendant of Mont Blanc Nolan
  • Luffy hatched from an egg.
  • The fish that bit Shanks's arm off was Joyboy's pet
  • Bon chan is Kin'emon's son
  • Oda no longer draws the manga
  • bonney and ace having a child
  • That Perospero is going to help kill Big Mom.
  • Dragon being former Admiral
What are your favorites?
And here it is, the 500K survey! Took me far too long to make, as I underestimated the time needed to sort the answer and create this post. Like damn.
I hope you enjoyed it. The anwers for the Survey Saga will be up next in some time.
submitted by Kirosh to OnePiece [link] [comments]

Wasteland 3 - Review Thread

Game Information

Game Title: Wasteland 3
Platforms:
Trailers:
Developer: inXile Entertainment
Publisher: Deep Silver
Review Aggregator:
OpenCritic - 84 average - 97% recommended - 39 reviews

Critic Reviews

33bits - Juanma F. Padilla - Spanish - 95 / 100
After the excellent Wasteland 2, we were excited to get our hands on the new installment, and we can say without fear that it has met expectations. Wasteland 3 is a sign of the love that InXile has for his work and Brian Fargo for the genre that has created a name for him. If you are a lover of the saga or the genre, do not hesitate to enjoy it.
ACG - Jeremy Penter - Buy

Video Review - Quote not available

Attack of the Fanboy - Diego Perez - 4.5 / 5 stars
Wasteland 3 is one of the best RPGs I've played in years, and it's one you absolutely should not skip.
CGMagazine - Lane Martin - 9 / 10
Wasteland 3 is a lovely return to the post nuclear apocalypse with fun gameplay and interesting choices at its forefront, though at times it can be a bit clumsy in its implementation.
COGconnected - Tony Bae - 90 / 100
Wasteland 3 doesn’t pull any punches with its subject matter in sexuality, violence, and language. But if you are fine with that, I would highly recommend you give Wasteland 3 a shot, especially if you were (or still are) a Fallout fan.
Cerealkillerz - Julian Bieder - German - 8.8 / 10
On Paper Wasteland 3 sounds like the perfect RPG-Dream but the execution leaves much to be desired. Bugs, Glitches and graphics that doesn't really represent a game that releases and the end of this console generation are a bit of a letdown. Everything else from the great story, entertaining NPCs, solid battle system, clever leveldesign over to the love for details is amazing, besides some flaws that should soon be fixed, as inXile and Brian Fargo promise. Everyone that wasn't happy with the latest Fallout Games will surely love Wasteland 3.
Chicas Gamers - Adrián de Francisco - Spanish - Unscored
Wasteland 3 is a old-school role-playing game, with a compelling story, a combat system that promises but is not groundbreaking and some funny moments and black mood, which always remind us that we are in a post apocalyptic world, but with a smile. Don't forget the powerful character editor, rhythm voices, and the beautiful scenery that puts you in that atmosphere of cold and snowy Colorado.
Cram-Gaming - Robert Cram - 8.5 / 10
Wasteland 3 can be a bit of slog if you're gunning for marathon gaming sessions with it at the helm. Combat, whilst exciting initially can fall into the traps of repetition. A little more variety could have negated some of the repeated player actions. That said, the story is compelling and the characters an interesting assortment of misfit survivors, although perhaps fitting post-apocalyptic stereotypes. It's a fun, easy to play game overall though that should well-please fans of the series and keep players entertained for quite some time with its high replay-value. However, aside from some bugs here and there, the impressive amount of voice-work on offer, the character building is the best part of the experience where you can really nurture your ranger squad in this snowy post-apocalyptic world.
Digital Trends - Tom Caswell - 4 / 5 stars
Wasteland 3 is a rewarding game that offers unprecedented choice and is a great jumping on point for new players.
DualShockers - Kris Cornelisse - 9 / 10
Improving on its predecessor in almost every way, Wasteland 3 is one of the best and most reactive RPGs I've played in a long time.
EGM - Mollie L Patterson - Unscored
At least in my time with it, Wasteland 3 has been a fascinating experience. I’ve come to appreciate its depth of gameplay, character, building, and exploration, even if some of its pieces and parts still feel very foreign to me.
Entertainium - Eduardo Rebouças - Unscored
I will be even happier with Wasteland 3 once it’s patched and most of the bugs that bit me end up getting squashed. Even in its current state I’m having a grand ol’ time bringing some justice to the cold depths where no Ranger has dared to before. But for as much of a blast as I’m having out northeast in the cold, I hope I can make it back to sunny Arizona in time to save my fellow lawmen!
Eurogamer - Wesley Yin-Poole - Recommended
inXile's old-school RPG is the Fallout game we've been craving.
Fextralife - Castielle - 8.3 / 10
Wasteland 3 is a throwback to the old School RPGs of yesteryear, while providing a new combat experience and a bigger world. Players that liked previous Fallout Games, or games like Wasteland 2 or Baldur's Gate will feel right at home with this title, and will have the opportunity to try X-Com like combat. For the amount of content provided, 60 USD is a very good price, and fans of the genre should get more than their money's worth.
GAMES.CH - Nedžad Hurabašić - German - 83 / 100
Wasteland 3 is absolutely worth the money - the RPG brings dozens of hours of fun gameplay to the table. A must-buy for roleplayers.
Game Revolution - Jason Faulkner - 4 / 5 stars
Wasteland 3 is a marvel of a game, especially from a small studio like inExile. It’s not without its flaws, but the excellent writing and enthralling world overshadow those.
GameSkinny - Daniel Hollis - 9 / 10 stars
Wasteland 3 invokes feelings of classic RPGs such as Fallout and manages to nail the feel and tone perfectly in a modernized setting.
GameWatcher - Marcello Perricone - 8.5 / 10
A fantastic RPG that superbly mixes player choice and great combat to something bigger than the sum of its parts.
GamesRadar+ - Andrew King - 4 / 5 stars
Wasteland 3 doesn't bring much new to the table, both as a CRPG and as a piece of post-apocalyptic fiction. But, it's a terrifically executed role-playing game that rewards player investment from beginning to end.
GamingBolt - Ravi Sinha - 9 / 10
Wasteland 3 is a heady crescendo of post-apocalyptic story-telling. Its combat is compelling and fun while its characters and overall plot are engrossing, even when it goes to some dark places. A must-play for tactical RPG fans.
Gert Lush Gaming - Jim Smale - 9 / 10
Wasteland 3 is the defacto strategy experience and one that every gamer owes themself the pleasure of playing.
God is a Geek - Mick Fraser - 9.5 / 10
Wasteland 3 is a huge undertaking, marrying deep, choice-driven role play with fast-paced tactical combat and vast areas to explore.
IGN Spain - Álex Pareja - Spanish - 8 / 10
Wasteland 3 knows how to open to new players keeping the old school essence. It's not a revolution on the genre or in the post apocaliptic proposal, but it won't matter to the franchise lovers.
Niche Gamer - Cwb - 3.5 / 10
We’ll update this review if the game is fixed, and the issues outlined are fixed or at least addressed; and then I’ll pick it back up. As it stands now, I’ll be playing something else that isn’t as apt to crash. Buyer beware.
PC Gamer - Jody Macgregor - 84 / 100
A wilfully strange setting explored through a predictable but enjoyable old school RPG thats been streamlined just enough.
PC Invasion - Jason Rodriguez - 8.5 / 10
There are a few misgivings related to Wasteland 3's technical aspects, mechanics, and overall challenge. However, its cast of characters (both old and new), the switch to a traditional turn-based combat system, and branching paths filled with decisions and dire consequences make for a superb journey with the Desert Rangers.
PCGamesN - Gina Lees - 9 / 10
Lurid characters, a deep RPG system, and captivating combat set in an unhinged apocalypse - inXile Entertainment's latest shouldn't be missed.
Player2.net.au - Matt Hewson - A or higher
With a focus on freedom of choice that is second-to-none, Wasteland 3 has set the benchmark for CRPG narratives, all the while being supported by wonderfully engaging gameplay and roleplaying mechanics.
PowerUp! - Leo Stevenson - 9.7 / 10
If you’re an RPG fan, a Fallout fan or even just a videogame fan, do yourself a favour and play one of this year’s very best games; Wasteland 3.
Saving Content - Scott Ellison II - 5 / 5 stars
It took me a while to realize how much these interactions, whether it be the interpersonal conversation or combat encounters themselves, stuck with me. Wasteland 3 has rules, but they only exist for you to bend them. With limitless character creation combinations, branching dialogue choices that affect what quests you do or don’t experience, and multiple endings, Wasteland 3 is an expanse of content and opportunity. The change in locale does wonders, no longer relying on a tired post-apocalyptic biome. Wasteland 3 has a wonderful backdrop in Colorado’s frozen wastes, making it the perfect place to spend a nuclear winter.
Screen Rant - Christopher Teuton - 4 / 5 stars
Wasteland 3 takes players to a new location and presents them with equally unfamiliar challenges, yet still perfectly demonstrates all of the reasons why this series has had die-hard fans for over three decades, and is absolutely worth playing for anyone looking for their next post-apocalyptic fix.
Shacknews - Josh Hawkins - 9 / 10
If you’re a big fan of the original Wasteland games, or just an RPG fan in general, then I highly recommend picking up Wasteland 3 and giving it a try.
Spaziogames - Paolo Sirio - Italian - 8.3 / 10
Wasteland 3 doesn't change its predecessor's successful formula but, outside of certain design limitations, it perfects and modernizes it. It's easily the best game in the franchise, in terms of pure technique, and one that clearly gives you an idea of what inXile is able to achieve.
The Games Machine - Danilo Dellafrana - Italian - 8.7 / 10
Wasteland 3 is a good role-playing game, technically passable but enriched by a dense network of intriguing subplots that will push the most dedicated to play it several times. Watch out for the ever-present release bugs, though – best to wait a couple patches if you want to avoid unnecessary hurdles.
TrustedReviews - Alastair Stevenson - 4 / 5 stars
Wasteland 3 is a solid tactical RPG that will keep fans of the genre entertained for hours upon hours. But it doesn't do enough to bring the genre forward to a mainstream audience.
WayTooManyGames - Thomas Medina - 9 / 10
All in all, this is the game I wanted so badly for Wasteland 2 to be. It doesn’t just repeat what came before, but expands upon it all. Not just mechanically, but story wise as well.
Wccftech - Francesco De Meo - 9 / 10
Wasteland 3 features everything only the best role-playing games do: an engaging story powered by excellent writing, compelling characters, tons of customization options, and a deep tactical combat system that feels fresh even after dozens of hours. But, most of all, it features a living world that reacts to what the player does, and changes depending on how the player decides to deal with the troubles ahead, providing a role-playing experience of the highest degree, one that very few games can boast of.
Windows Central - Jez Corden - 5 / 5 stars
Wasteland 3 is a testament to the power of the branching narrative, taking it far beyond binary choices and into a grand canopy of cause and effect. It gives the wintry climbs of Colorado a lifelike quality that must have been painstaking to build. The most impressive RPG in years, Wasteland 3 is a masterpiece.
XboxEra - Jesse Norris - 9.7 / 10
Wasteland 3 shines with clear dedication to crafting the best game its genre has ever seen. Excellent visuals are matched by top notch voice work and some of the best and most natural writing I have seen in a video game not made by Naughty Dog. The combat is a brutal dance where one wrong move can spell disaster, but victory is an exhilarating rush that never becomes old. Wasteland 3 cements inXile as one of the best in the business in the RPG genre and affirms that Xbox has something truly special on their hands.
submitted by diogenesl to Games [link] [comments]

RESULTS of the State of the Game Survey: September 2020

Hi all,

It’s time for the results!

Thank you to everyone who took the time to respond - we had over 1,750 responses, which is great! These insights wouldn’t be possible without your time and support.

As always, neither myself nor this survey are associated with Intelligent Systems or Nintendo in any way. Please direct feedback about the game itself to the official channels.

Now let’s get into it!
 
Previous Survey Results:
April_2020_State_of_the_Game_Survey

~ Demographics ~

53.8% began playing FE:H in February 2017, with 20.0% more joining during the first year of the game. 12.0% of respondents joined during the second year, 8.7% joined during the third, and 4.0% joined during the fourth year (the last ~7 months).

The age range breakdown of respondents is as follows:

75.8% of respondents identified as Male, 18.4% as Female, and 3.0% as Non-binary.

24.6% of respondents have never missed a daily login, while a further 38.8% have missed less than a month’s worth of logins, 11.7% missed 1-2 months, 9.9% missed 3-6 months, 5.8% missed 7-12 months, and 4.7% missed over a year’s worth.

33.5% report being F2P, while 28.7% have spent less than $100, 18.3% spent between $100 - $499, 7.3% spent between $500 - $999, and 8.7% have spent over $1000.

46.6% last spent money on FE:H during the fourth year of the game (the last 3 months), while 6.6% last spent money during the third year of the game, 5.8% last spent during the second year of the game, and 5.1% last spent money during the first year of the game.

~ Summoning ~

“Which of the following banners have you used orbs on at least once?”
  • (86.8%) A New Future (CYL 4)
  • (60.2%) Overseas Memories (3H Summer)
  • (59.8%) Dark Burdens (Fallen Heroes)
  • (57.9%) Legendary Heroes: Edelgard
  • (55.2%) Legendary Heroes: Corrin
  • (53.1%) Book IV Mid: Mirabilis and More
  • (52.9%) Hero Fest
  • (52.2%) Pirate’s Pride
  • (44.5%) Mythic Heroes: Hel
  • (44.2%) Mythic Heroes: Mila
  • (43.7%) Bridal Beloveds
  • (39.6%) Summer Passing (Sacred Stones Summer (mostly))
  • (37.5%) Legendary Heroes: Seliph
  • (31.1%) Light and Shadow (New Mystery)

“Which of the following banners did you use the most orbs on?”
  • (44.8%) A New Future (CYL 4)
  • (8.6%) Overseas Memories (3H Summer)
  • (5.9%) Legendary Heroes: Corrin
  • (5.8%) Dark Burdens (Fallen Heroes)
  • (5.5%) Pirate’s Pride
  • (4.9%) Legendary Heroes: Edelgard
  • (4.5%) Hero Fest
  • (3.5%) Mythic Heroes: Hel
  • (3.0%) Bridal Beloveds
  • (2.8%) Book IV Mid: Mirabilis and More
  • (2.5%) Summer Passing (Sacred Stones Summer (mostly))
  • (2.5%) Legendary Heroes: Seliph
  • (2.3%) Mythic Heroes: Mila
  • (1.7%) Light and Shadow (New Mystery)

“What was your favorite banner?”
  • (37.4%) A New Future (CYL 4)
  • (10.9%) Dark Burdens (Fallen Heroes)
  • (8.9%) Pirate’s Pride
  • (8.5%) Overseas Memories (3H Summer)
  • (5.7%) Hero Fest
  • (5.4%) Legendary Heroes: Corrin
  • (3.3%) Legendary Heroes: Edelgard
  • (2.9%) Legendary Heroes: Seliph
  • (2.6%) Book IV Mid: Mirabilis and More
  • (2.6%) Bridal Beloveds
  • (2.5%) Summer Passing (Sacred Stones Summer (mostly))
  • (2.3%) Light and Shadow (New Mystery)
  • (1.5%) Mythic Heroes: Hel
  • (1.4%) Mythic Heroes: Mila

“Did you spend money specifically to summon on any of the banners below?”
  • (17.6%) A New Future (CYL 4)
  • (10.3%) Overseas Memories (3H Summer)
  • (8.9%) Legendary Heroes: Corrin
  • (6.8%) Dark Burdens (Fallen Heroes)
  • (6.6%) Pirate’s Pride
  • (6.5%) Legendary Heroes: Edelgard
  • (5.8%) Hero Fest
  • (5.1%) Bridal Beloveds
  • (4.9%) Mythic Heroes: Hel
  • (4.8%) Book IV Mid: Mirabilis and More
  • (4.8%) Mythic Heroes: Mila
  • (4.8%) Summer Passing (Sacred Stones Summer (mostly))
  • (3.4%) Light and Shadow (New Mystery)
  • (3.3%) Legendary Heroes: Seliph

~ Summoning Mechanics ~

33.7% spent orbs on the Hero Fest banner AFTER Intelligent Systems announced how they would be compensating players for the Hero Fest banner glitch, compared to 61.7% who did not.

30.5% say that knowing about the compensation for the Hero Fest banner glitch caused them to spend more orbs on the banner than they would have otherwise, compared to 41.5% who say it did not. 28.0% did not spend orbs on the Hero Fest banner.

34.3% feel positively or very positively about the quality of 4* focuses on regular banners, compared to 26.9% who feel negatively or very negatively.

69.7% feel positively or very positively about the quality of 4* focuses on seasonal banners, compared to 7.8% who feel negatively or very negatively.

53.8% report that the system guaranteeing a free 5* after 40 summons generally makes them summon more, while 5.4% report that it generally makes them summon less and 36.1% report no change in their summoning habits on New Heroes banners.

“If all New Heroes Banners used the permanent 40-summons-for-a-guaranteed-5* system that CYL4 used, how would your orb-spending habits on New Heroes banners change?”
  • (1.8%) I would spend fewer orbs than I did before
  • (22.3%) I would spend the same amount of orbs I usually do
  • (10.3%) I would spend more orbs than I did before
  • (62.2%) My spending would depend more on the Heroes offered

~ Choose Your Legends IV ~

“Which CYL4 Brave Heroes have you summoned, whether from the guaranteed choice banner or the regular banner?”
  • (78.0%) Dimitri
  • (73.4%) Claude
  • (65.7%) Edelgard
  • (56.6%) Lysithea

Of the summoning milestones on the CYL4 banner:
  • (20.2%) did not reach any of these summoning milestones
  • (79.7%) reached 40 summons
  • (41.0%) reached 80 summons
  • (19.8%) reached 120 summons
  • (11.1%) reached 160 summons

45.7% say that the free 5* hero at 40, 80, 120 and 160 summons caused them to spend more on CYL4 than they would have otherwise, while 50.3% say it did not.

22.8% say that the potential use of a new Brave Hero in future F2P Guides for content such as Hero Battles influenced their Brave Heroes summons, compared to 74.0% who say it did not.

“If you could only get ONE of the new Brave Heroes, which one would you choose?”
  • (36.8%) Dimitri
  • (28.9%) Edelgard
  • (22.9%) Claude
  • (7.8%) Lysithea

“Which Brave Hero do you believe is the overall strongest?”
  • (60.7%) Edelgard
  • (21.9%) Dimitri
  • (7.9%) Claude
  • (1.2%) Lysithea

“Which Brave Hero do you believe is the overall weakest?”
  • (61.2%) Lysithea
  • (13.7%) Claude
  • (7.0%) Dimitri
  • (1.7%) Edelgard

“Which Brave Hero do you believe has the best art?”
  • (32.9%) Claude
  • (27.3%) Dimitri
  • (20.1%) Lysithea
  • (13.3%) Edelgard

“Which set of Brave Heroes is your favorite overall?”
  • (24.2%) 1st CYL (Ike, Lucina, Lyn, Roy)
  • (19.4%) 2nd CYL (Ephraim, Celica, Hector, Veronica)
  • (11.2%) 3rd CYL (Alm, Camilla, Eliwood, Micaiah)
  • (39.9%) 4th CYL (Claude, Dimitri, Edelgard, Lysithea)

23.6% feel positively or very positively about the addition of Jorge as the CYL4 GHB hero, compared to 33.0% who feel negatively or very negatively.

86.3% believe CYL5 should add further protections against vote botting, compared to 4.4% who do not.

70.1% believe CYL5 should require Nintendo Account sign-in to vote, compared to 12.6% who do not.

~ Feh Pass and Resplendent Heroes ~

41.2% feel negatively about the addition of the Feh Pass (down 15.8% from the last survey), compared to 11.6% who feel positively (up 1.5% from the last survey). 46.1% are neutral (up 14.3% from the last survey).

40.2% have purchased the Feh Pass, compared to 59.8% who have not. This is a 9.5% increase compared to the last survey, following a 6.7% increase before that.

Of those who have subscribed to Feh Pass, 17.4% have purchased Resplendent Heroes separately (up 12.9% from the last survey), compared to 82.6% who have not.

“Which Resplendent Hero has your favorite art?”
  • (13.4%) Cordelia
  • (12.8%) Eliwood
  • (8.7%) Eirika
  • (8.4%) Olwen
  • (7.5%) Sophia
  • (7.3%) Minerva
  • (6.0%) Azura
  • (5.7%) Lyn
  • (5.2%) Ike
  • (4.1%) Sanaki
  • (4.0%) Roy
  • (3.7%) M!Robin
  • (2.3%) Hector
  • (1.6%) Linde
  • (1.3%) Alm

“Which Resplendent outfit theme is your favorite?”
  • (16.3%) Muspell
  • (15.0%) Askr
  • (14.8%) Nifl
  • (11.5%) Embla
  • (11.5%) Hel
  • (10.3%) Ljosalfheimr

~ Miscellaneous ~

15.8% feel positively about the introduction of Harmonized Heroes, compared to 31.3% who feel negatively.

29.5% have a Harmonized Hero, compared to 70.1% who do not.

14.6% feel positively or very positively about the Resonant Battles game mode, compared to 51.5% who feel negatively or very negatively.

4.6% say that the Resonant Battles game mode influenced them to pull for Harmonized Heroes, compared to 94.5% who say it has not.

34.8% believe the new Arena maps are better than the maps they replaced, while 7.4% believe they are worse, and 36.7% believe they are about the same.

“How often do you use Auto Dispatch in Aether Raids?”
  • (34.3%) All of them, always
  • (0.2%) All of them, in Light Season
  • (3.6%) All of them, in Astra season
  • (24.3%) Only sometimes
  • (37.6%) I never use it

“IV Mango” is the preferred term for Trait Fruit according to 32.2% of respondents, followed by “IVcado” at 28.9%, “Fruit” at 7.6%, and “Dragonfruit” at 6.6%. The remaining 24.7% prefer to just call them Trait Fruit.

39.3% say they will use their first Trait Fruits on a Heroic Grails unit, while 32.9% say they will use them on a Summonable unit, and 1.3% say they will use them on an Askr unit.

58.7% prefer Stat Boosts for Legendary Heroes, compared to 26.3% who prefer Pair-Up.

56.5% generally prefer Regular Duo Heroes, compared to 8.8% who prefer Harmonized Duo Heroes.

1.8% say that the update that raised the minimum hardware/software required to play the game affected their ability to play FE:H, compared to 95.8% who say it did not.

~ Recurring Miscellaneous ~

“Which game do you want a New Heroes banner from the most?”
  • (26.0%) Three Houses (-1.9%)
  • (9.7%) Radiant Dawn (+0.5%)
  • (7.7%) Sacred Stones (+0.2%)
  • (7.5%) Awakening (-3.1%)
  • (6.4%) Genealogy of the Holy War (-1.3%)
  • (6.1%) Path of Radiance (-0.9%)
  • (6.0%) Gaiden / Shadows of Valentia (+2.7%)
  • (5.9%) TMS #FE (+1.9%)
  • (5.4%) Blazing Blade (+1.3%)
  • (5.0%) Fates (+1.0%)
  • (4.2%) Thracia 776 (+0.8%)
  • (2.4%) Binding Blade (+0.6%)
  • (0.8%) Shadow Dragon and the Blade of Light / Shadow Dragon (-1.0%)
  • (0.8%) Mystery of the Emblem / New Mystery of the Emblem (-1.1%)

“How much do you care about your rank in the following modes?”
  • (2.90/5.00 average) Arena
  • (2.82/5.00 average) Aether Raids
  • (2.48/5.00 average) PvE game modes with player ranking boards
  • (1.82/5.00 average) Arena Assault

“How have recent changes to FE:H changed your opinion on the game as a whole?”
  • (39.3%) My opinion was positive and has stayed positive
  • (5.7%) My opinion used to be negative, but has turned positive
  • (40.1%) Neutral
  • (9.9%) My opinion used to be positive, but has turned negative
  • (5.1%) My opinion was negative and has stayed negative

~ Intelligent Systems Approval Ratings ~

The approval ratings are calculated by the proportion of Approve responses compared to the number of both Approve and Disapprove responses.

Percent who approve of the way Intelligent Systems is handling:
  • 74.6% - The addition of new heroes / characters to the game (+11.9)
  • 69.4% - The gacha mechanics and summoning banners (+5.5)
  • 59.2% - The story/plot (+9.4)
  • 85.2% - Unranked PvE game modes (Hero Battles, Forging Bonds, Tactics Drills, Lost Lore, Hall of Forms) (-1.2)
  • 50.7% - Ranked PvE game modes (Voting Gauntlets, Tempest Trials, Grand Conquest, Allegiance Battles, Rokkr Sieges, Mjolnir's Strike) (-2.6)
  • 34.6% - Arena (-6.2)
  • 48.0% - Arena Assault (+6.7)
  • 45.8% - Aether Raids (+12.7)

40.5% believe Intelligent Systems cares about its Free to Play userbase (up 10.1% from the last survey), while 34.7% do not. This continues the upward trend from the previous survey, bringing us to 8.8% down from where we were before the February drop).

42.9% approve of the way Intelligent Systems is handling Fire Emblem: Heroes as a whole (up 14.8% from the last survey), while 16.9% disapprove. This continues the upward trend from the previous survey, bringing us to only 2.5% down from where we were before the February drop).

A NOTE ABOUT METHODOLOGY: The overall approval ratings question above has traditionally been the exact percent of Approve responses, as a proportion with both Neutral and Disapprove responses. Note that this is different than the way approval is calculated for individual modes (the proportion of Approve responses compared to the number of both Approve and Disapprove responses), where Neutral responses are excluded. The difference in calculation has continued this way in order to maintain comparability with previous survey results.
For comparisons sake, the overall approval rating trend going by raw Approval percentage over the last 4 surveys is: 50.6% (Dec) -> 22.9% (Feb) -> 28.1% (Apr) -> 42.9% (Sept)
Whereas the overall approval rating trend going by proportion of Approve/Disapprove with the Neutrals excluded over the last 4 surveys is: 82.2% (Dec) -> 41.0% (Feb) -> 51.3% (Apr) -> 71.7% (Sept).

~ Bonus Questions ~

“Who is your Favorite Hero added since the last survey?”
  • Dimitri (Brave) is the winner, followed by Edelgard (Brave), then Claude (Brave).
  • Full results here: [Graph]

“Who is your Most Wanted Hero added since the last survey?”
  • Tibarn (Pirate) is the winner, followed by Corrin (F, Legendary), then Micaiah (Duo, Bridal).
  • Full results here: [Graph].

“What would be the best Harmonized Hero (a pair of two heroes from different games) and why?”:

Rather than selecting a subset of responses this time, the link below is to a google sheet of almost all unique responses. I cleaned it up a little bit to remove “idk” type answers, duplicates, and partial string duplicates, so don’t worry if you don’t see your exact response in it.

[Full Responses].

~ Feedback ~

As always, I received lots of great feedback, both in your survey responses and in the thread itself. A heartfelt thank you to all participants for your encouragements and criticisms - these surveys wouldn’t be where they are without your feedback. But it’s not all serious; feedback messages also included:

  • #FloofMomGang #GiveLeoAGoodFuckingAltForOnce #NowiRefineWhen #TelliusNewHeroesPlz #ElinciaResplendentWhen #JusticeForDedue #PleaseRemoveLChromInstysIAmBeggingYouICantLiveLikeThisAnymore
  • “There once was a CYL4 banner / That hit my orbs hard like a hammer / The very next day / FloomMom Duo came our way / Now I'm stuck bartering with a loan planner”
  • bonk, go to survey jail”
  • “Am I also allowed to put in "Norne and Azura" for a Harmonized Hero pair? No reason.”
  • “Brace yourself. Winter (armours) are coming!” “Brave Hector's refine has made me so very happy with it's inclusion. Go shove your bow up your butt Legendary Chrom.”
  • “Give me villager alts or give me death”
  • “I expect the next survey to come with +12 to attack, null follow up, and special cooldown reduction.”
  • “The true best Harmonized Hero would be Azura and Roy since it would make me uninstall the game and never want to play a gacha ever again”
  • “My headcanon for the dream storyline is that the evil fairies have the Summoner off picking up pebbles that look like orbs. Fredrickson would be proud.”
  • “Where's the most wanted unit to add to the game question so I can shout my want for Seteth into the void?”
  • “I no longer dab, for Legendary Seliph has finally appeared.”
  • And greetings from Argentina, the Bahamas, Brazil, Chile, Colombia, Finland, Germany, Greece, Hong Kong, Ireland, Russia, South Korea, Sweden, the UK, Vietnam, the Pacific Northwest, Alaska, Toronto, and St. Louis, as well as from many fictional locations!
And some personal/meta comments:
  • “Any chance we end up seeing another Super Serious Survey in the not-so-distant future?” -> I could not believe it’s been over a year since the last one! We’ll have to do one soon!
  • “Feels like the end of an era, not having to count all my five stars” -> I know, right? I may have it return in a side survey for the most hardcore of respondents at some point, since some people are asking about it and it would be good to get data on it every once in a while.
  • “I was looking through your Nornes skills and saw you haven't given her live for bounty yet! It's the best skill for her, what are you doing!?” -> I am a fraud :( I have given her Live for Honor though :P
  • “What do you hope for in FEH?” -> Norne alt, Resplendent Jaffar, and Shamir
  • Multiple people mentioned that they had returned after a long break and were surprised to see Norne instead of Azura! Welcome back!
  • I also missed a bunch of other possible Trait Fruit nicknames, which I knew would inevitably happen. Sorry!

Note: Please don’t ask me to feature your feedback comment; it’s the only guaranteed way to not have your comment added!

Finally, the suggestion to have separate options for serious vs non-serious feedback was a good idea, I’ll try that out on the next survey!

~ Closing Remarks ~

If you missed out on responding to this survey when it was available, consider subscribing to FEHSurveys. This subreddit serves as a place to organize FE:H-related surveys, make new releases more visible, and make it easier for users to see when surveys are active.

Thanks again to everyone who participated! I hope you find the results interesting, and if there’s anything else you think can be discovered from the data, let me know and I’ll do my best to oblige!
 
 
Weekly/Important Megathreads:
Weekly Discussion Megathread
Tempest Trials+: Dancing Affinity Megathread
Forging Bonds: Beyond Blood Rebout Megathread
Limited Hero Battles Megathread
submitted by ShiningSolarSword to FireEmblemHeroes [link] [comments]

2.9.3 Stable update!

2.9.3 Stable update!
What is up Depthians!
We are back with another monstrous update as this one incorporates five beta test builds, so we have a lot to cover.
If you want to dive straight into the massive changelog/dissertation Click
We should probably start with the biggest change to From The Depths in this update and that is the change of fuel and ammo storage.
Quoting Nick, our lead developer
The change is quite simple: "remove ammo and fuel as separate resources. Weapons will consume materials directly, fuel engines and CJEs will burn materials directly".
Before I dig into why I think this is the right thing for FtD, I'd like to explain a few details.
Energy, fuel and ammo are still needed for your constructs.
We have changed the "ammo barrels (etc)" and "fuel tanks" so they are just alternative material storage containers, but with the following properties:
--"ammo barrels" now increase the maximum possible rate of usage of materials as "ammo" for reloading guns. They still explode.
--"fuel tanks" increase the maximum possible rate of use of materials as "fuel" for fuel engines and CJEs, with the future stretch goal of fuel tanks being flammable.
--So ammo racking is going to remain a feature of the game- vehicles that need to reload a large amount of materials may need additional ammo barrels
Ammo and oil processors are replaced ship-wide with existing material storage containers of the same size. They'll be made decorative blocks so you can still use them decoratively in future if you want to.
The oil refinery will be repurposed (described later in the patch notes)
There are two main reasons why I think this is the right move. Why it's right for the business and why it's right for the player.
Let's start with why I think it's right for the player:
Ammo and fuel containers are currently purchasable as either "empty or full". This is confusing when considered in the context of the campaign, story missions, custom battles, multiplayer matches...how do empty and full tanks behave in these modes? I'd need an hour to study the code and a small essay to explain it. That's not good game design.
Localised resources, when considering just the moving of material (and energy, if you want), becomes infinitely more manageable. The supply group system and the transit fleet system are not intuitive and for a lot of situations, their usage becomes fiddly and too complicated. We've replaced these systems with a new supply system that is much more intuitive for moving materials and energy around.
The UI is less cluttered now that ammo and fuel bars are not shown. This is not a minor point...it'll reduce the amount of data on screen by about 40% in a lot of the different views. It'll be so much easier to know at a glance if a particular fleet is running low on "materials" or doing fine. Is a transport ready to leave, or does it need to pick up more materials? Will a set of vehicles have enough materials for the next fight...this is so much easier with just one main resource type per vehicle.
When you or an enemy run out of ammo or fuel in a battle it's just frustrating. By combining fuel, ammo and materials for repairing you can guarantee that if someone runs out, the fight is going to be over quickly.
I imagine that deep down the majority of players would rather not have to create, stock and resupply fuel and ammo. I know that personally, the requirement to do this puts me off playing the campaign. By using a single material it still focuses the game on making efficient war machines, maintaining supply lines and growing your economy, but without the extra confusion of mat->ammo and mat-> fuel conversion.
Being able to assess weapons, engines and vehicles in terms of material cost and running cost is elegant.
Most grand strategy games and RTS games don't have localised resources, and many don't have more than 2 resource types to handle. Very few combine localised materials with multiple types.
Why it's right for the business:
The ammo and oil processors were created about 8 years ago. Boring single blocks that don't add much to the game. It's been our intention to add something similar to the oil refinery but for ammo creation. That's a lot of work and adds to the complexity of the logistical part of the game, which we feel is already a burden.
Making the localised resource supply system more user friendly to make it easy/natural/pleasant to move ammo, fuel and material around the map would require a lot of effort and, quite frankly, I'm not sure we'd ever manage it.
The complexity of the UI scares off a lot of our customers. The barriers to getting a gun firing or a boat moving will be lowered if a single material container can theoretically get everything working.
Running out of ammo/fuel in combat is a problem for our players. We want to find a solution to that, but it would take a lot of effort to do so. We also want the strategic AI to always enter a battle with enough ammo and fuel for the fight- that's another massive bunch of work.
The campaign's strategic AI has to work hard to get materials where it wants them. It's a bundle of work and added complexity to get NPC fleets to restock ammo and fuel as well.
We had proposed work to make resource dumps (from dead ships) contain ammo and fuel...again, that's more work, more bugs, more testing.
Certain game modes such as story missions, tournament mode, and multiplayer maps should theoretically allow the player to choose the amount of ammo or fuel stocked into their vehicles before the match begins. That's another bundle of work and added complexity we'd like to avoid.
Currently out of play units on the map can run out of fuel and will still continue to move "for free". It's exploitable and we don't have a solution to that...but if all the different out of play movement calculations are burning material, there will be no avoiding the cost.
The development effort can be much better spent polishing up other features that I actually believe in, rather than flogging the dead horse of logistical complexity in an attempt to make it interesting, approachable and fun for everyone (which I fundamentally don't think it would ever be).
Fundamentally I think that by winding back this feature we tie up a large number of loose ends and it results in a far more finished and enjoyable product.
And what's-more everyone on the development team agrees that we enjoy the game for fighting, looting and creating...not staring blankly at dozens of resource bars trying to figure out who needs to head back for more fuel and how long we need to wait for ammunition to process.
We've also simplified the resource transfer system. "Supply groups" and "Transit Fleets" have been replaced with a simple but comprehensive three-tier system. You can mark a vehicle as a "Creator", a "Cargo" or a "User". Creators fill up Cargos (and Users), Cargos give to Users (up to procurement levels). Users equalise their material with their neighbours, so do Creators, and there are a few handy transfers from Users back to Cargo and Creator to make sure they maintain their procurement levels as well. This system covers 95% of the way people were using the resource system and does it all semi-automatically. This simplification is much more possible now that materials are the only resource, as they invariably just need to flow from the resource zones to the front line, with everyone (Creators and Cargo) keeping what they need and passing the rest on. This new resource system also facilitates the long-range transport of materials from refinery to refinery, which is neat. The system also has an option, for Creator and Cargo types, to set their "supply chain index", so if you want to relay materials from output to output in order to accumulate them at a central location you can set the supply chain index to determine which way along the chain the materials will flow. It's all explained in the game.
After spending a lot of time with this new system from adventure to campaign and designer mode, the gameplay feels a little faster to get going and a little simpler for fleet management. As if you didn’t already know, you can shift+right click (with your supply construct selected) on the target construct / flagship of a fleet to keep supplied, keep holding down shift and right-click where you want to pick the resources up from and once again while not letting go of shift, shift+right click on the target construct/flag ship to finish the loop.
This would be done of course after setting up the settings Creator, Cargo and User.
Creator as an example is the harvesting construct, Cargo which would be the supply ship, User which would be a single target construct that uses the mats.
This will keep the supply ship target waypoint updated and therefore your supply ship will always head to the target construct no matter where it has moved to after setting up the loop.
You still need ammo and fuel boxes on your constructs, as these are governing the transfer rate / the speed that stock your turrets and fuel engine with the materials needed for them to run. You can run a construct without fuel or ammo boxes, however, once your APS clips are empty you will see a drop in your rate of fire as the material is not being transferred fast enough, this is the same for fuel engines and CJE.
Another change that goes hand in hand with resource management is the changes to fuel refineries.
In short:
Refineries on a force with greater than 1 million materials on it will begin refining the material into 'commodities' that are stored centrally. Commodities (AKA centralised materials) can be added by the player to any vehicle in allied territory, at any time.
Resource zones have a new feature too, and that is the ability to deactivate a resource zone on your owned tiles and if you own enough territory as you can see from the UI when double-clicking on the resource zone “Zone Deactivation”.
https://preview.redd.it/284w9khtt9t51.jpg?width=1920&format=pjpg&auto=webp&s=9dd61b06b2b6d0431bbb35c44a4d54563b81fbf0
Custom Jet Engines, have had some additional parts and new features.
We have the new ducted air intakes which as you can see have different attachment points
https://preview.redd.it/qaqeplmwt9t51.jpg?width=1920&format=pjpg&auto=webp&s=2ac2019d4b0c908019bf0ef0d53ad3a718fc4f4d
These ducted intakes allow you to have your CJE enclosed inside your construct enabling you to pass ducting through to access airflow outside.
https://preview.redd.it/pge1x43yt9t51.jpg?width=1920&format=pjpg&auto=webp&s=f2ee0cf35276f45feeb7320b29d844fa54776cdf
https://preview.redd.it/scych37zt9t51.jpg?width=1920&format=pjpg&auto=webp&s=1bf7559bc2379b692b7a318ba8f43708f5bba81e
And as you can see in the pic below they are enclosed and making use of the air duct intakes.
https://preview.redd.it/ucidv351u9t51.jpg?width=1920&format=pjpg&auto=webp&s=7d93e0c08d381fcaea2bcfc315c7b676f4006b51
You can also funnel the exhaust of your CJE's that would be under the waterline by using the two new connector blocks, a 90-degree corner and an extension piece which allows them to work as long as you funnel the exhaust out above the waterline.
https://preview.redd.it/aiofdee2u9t51.jpg?width=1920&format=pjpg&auto=webp&s=72c1dd2023195ef2337704d0547904031ad97e6c
PACs have also had a rework and new additions.
We now have the long-range lens which has a circular 10° field of fire, the close-range lens which has a circular 35° field of fire, the scatter lens which has a circular 30° field of fire, and the vertical lens which has a 10° horizontal / 60° vertical field of fire (good for AA). The other differences between them is the percentage of damage drop off at certain ranges, which is marked in their UI.
https://preview.redd.it/zvg2u0c5u9t51.jpg?width=1920&format=pjpg&auto=webp&s=567a2c4e092ea5fef62e67b051a74151e48b58d4
https://preview.redd.it/mboi63c5u9t51.jpg?width=1920&format=pjpg&auto=webp&s=78690d46df1466844cc38ff6b6623a30d910b726
One other awesome change to the PAC system is that melee lenses do not need to be hooked up to the now called long-range lens. Simply setup your melee head and snakey noodle PAC tubes with a terminator on the end, then link up to your other melee lens via Q in the drop-down menu. The scatter lens also deserves some attention here, as it can double up the number of beams if we increase the charge time max x4 at 30 seconds. The PAC system has had many tweaks which you should check up on in the changelogs.
Shields have also had some love. Projector shields reflect and laser scatter modes are now merged and have also had a slight buff to ricochet chance. Ring shields armour bonus has also increased by 50%.
We also have some new additions to APS in terms of coolers.
From left to right we now have an L shape, 4 way and a 5 way cooler.
https://preview.redd.it/lfi937e7u9t51.jpg?width=1920&format=pjpg&auto=webp&s=4ff99ceae914777137262754baa017300c2f4c1f
We now have some new wide wheel additions too for all you land vehicle lovers.
https://preview.redd.it/1ysi7u68u9t51.jpg?width=1920&format=pjpg&auto=webp&s=0760606aa3aebbde24a44fcb7319477453ee3b99
The next biggest change would be steam engines even though other changes will be implemented in this update. We are once again rehashing the whole system, which will be released in the following updates.
I had asked Weng a number of questions as to why the change was needed, why are the parts expensive, when and why would you use steam over fuel, and this is what he had to say:
Reason why steam changes are needed:
  • Steam was previously totally unbalanced and arbitrary. For example, 9 small boilers with 1 small piston was the optimal steam setup, which was more efficient and denser than almost all other engines; and turbine power generation only depended on its pressure, so compact turbines were always optimal.
  • It lacked many critical info in its UI.
  • It was hard to control the usage of steam

What's good with new steam:
  • A bit more of realism and complexity
  • Larger steam now generally have better efficiency and density than equivalent smaller steam
  • More useful info such as total power production, performance over time
  • Possibility to regulate steam usage with valves

Pros of steam compared to injector fuel:
  • Denser and more efficient
  • Even denser with turbines
  • Easier to fit into irregular space
  • Provides a buffer with flywheels or steam tanks
  • More efficient when used for propellers
  • Doesn't require fuel containers, uses material directly from any type of storage
  • Computationally less intensive
Cons of steam compared to fuel:

  • Still hard to regulate, so it's only useful when the power usage is constant or there's a buffer energy storage
  • Turbines waste energy when batteries are full
  • Crankshafts waste energy when reaching speed limit
  • More susceptible to damage (injector engines can often still run fine even when half of it is gone, steam can stop working when a single pipe is destroyed)
Why cost of parts is hilariously high: Steam engines have better efficiency and density (many players seem to forget that one) than injector engines. So a higher initial costs makes it less overpowered.
(In my opinion, the potential waste of energy is a major drawback of steam and justifies for its high potential power. But iirc Draba said that injector engines would be useless on designs that require a lot of power if steam doesn't have higher initial cost, which also makes sense.)
Problem with new steam that can't be fixed:
  • Many old designs are broken due to low power output
  • More complexity
Problems that can probably be fixed but I don't have a solution:
  • Inefficient steam engines are ridiculously bad (a bad steam engine is like 30 PPM and 50 PPV, while a good one is around 600 PPM and 110 PPV) (I tried to fix this and spent like 40 hours on that, but I only managed to make it easier to build a mediocre engine)
  • Cannot be simulated to calculate a stable power output, like fuel engines do (actually it's easy but would take a lot of time to do and I don't think it's necessary)

Another massive change is the detection rework which I also left a few questions for Ian AKA Blothorn to explain the system and how it works.
Why a change was warranted:
  • Different types of detection weren't well balanced--for instance, visual components had better accuracy than IR and vastly better range.
  • Detection autoadjust used an incorrect formula, so optimizing adjustment was both mechanical and tedious.
  • Trackers having much better detection ranges than search sensors meant that detection was very binary--if you could see something at all you could usually get a precise lock (barring ECM, which was only counterable by large numbers of components).
  • Needing both sensors and munitions warners made reactive missile defence difficult on small vehicles.
  • There were a number of other inconsistencies/imbalances, e.g. some visual/IR sensors working through water, steam engines producing no heat, etc.
Overview of the new system:
On the offensive side, each sensor type now has a role in which it is optimal, and large vehicles are best using a variety to cover their weaknesses. Visual probably remains the default for above-water detection--it remains impossible to reduce visual signature other than reducing size. IR is better against fast vehicles, as they have trouble avoiding high IR signatures from thrust and drag. Both visual and IR are weak in rangefinding (although coincidence rangefinders are adequate for most purposes); radar is correspondingly strong in range and weak in bearing, although it often offers better detection chances against vehicles that don't pay attention to radar stealth.
On the defensive side, there are two approaches. Most obvious is signature reduction--while it is deliberately difficult to avoid detection entirely, reducing signature reduces detection chances and thus degrades opposing accuracy. At short ranges, however, this doesn't work well--detection chances are likely high regardless, and low errors at short range mean even sparse detections can give a good fix. Smoke and chaff can be useful here: they increase detection chance while adding a distance-independent error to opponent's visual and radar sensors, respectively.
ECM, buoys, and radar guidance have also been reworked. Buoys are more powerful, becoming more accurate as they get closer to the target. While their base error is high, at long ranges a buoy at close range can beat the accuracy of any onboard sensor. If you worry about opponents’ buoys, ECM can now intermittently jam them--except if they are connected to their parent vehicle by a harpoon cable, in which case they don't need the vulnerable wireless connection.
Most blueprints should need no modifications under the new system, although a few may want a few more or less GPP cards. The one exception is water interactions--IR cameras, laser rangefinders, and retroreflection sensors can no longer work through water, so submarines that used them underwater or vehicles that used them to detect submarines will need to replace them (likely with buoys). Vehicles that predominantly used visual detection should also consider adding a greater variety of sensors--in particular, visual camera trackers tied to AA mainframes should likely be replaced with IR cameras. Also, radars and cameras can take over missile and projectile detection (radar is required for projectile detection), so munitions warners can be removed/replaced with additional sensors.
Last but not least a sweet little addition to our build menu prefabs.
https://preview.redd.it/iqw1ymabu9t51.png?width=1920&format=png&auto=webp&s=aa1e3cdba6e1d62e07aef83caf0acad2a39249ed
Please do make sure you go through the changelog as a hell of a lot has changed!
submitted by BaconsTV to FromTheDepths [link] [comments]

nginx reverse proxy configuration settings?

Hey all,
After recently working through my nginx reverse proxy configuration, I noticed mine, while working as expected, could be structured much cleaner than it currently is.
So I'm curious about two things
  1. How others have structured their nginx.conf, sites-enabled/default, conf.d/jellyfin.conf. and any other config files they may have. It seems the best practice is to define each area within its own config file. For example, http headers configured in conf.d/http_headers.conf and included in nginx.conf
  2. What specific settings do others use for both security and performance for jellyfin - obviously the jellyfin docs have nginx settings listed, but curious what others do beyond these.
For context, I run a local static website along with proxying to jellyfin and I'm sure I could be doing things better than I currently am.
Here's my nginx.conf for example:
## ================================= ## to test configuration for errors ## run: gixy /etc/nginx.conf ## ================================= user www-data; worker_processes auto; pid /run/nginx.pid; include /etc/nginx/modules-enabled/*.conf; events { worker_connections 1024; multi_accept on; } http { charset utf-8; sendfile on; tcp_nopush on; tcp_nodelay on; server_tokens off; log_not_found off; types_hash_max_size 2048; # size Limits & Buffer Overflows client_body_buffer_size 128K; client_header_buffer_size 16k; client_max_body_size 32M; large_client_header_buffers 4 16k; # timeouts client_body_timeout 10; client_header_timeout 10; keepalive_timeout 5 5; send_timeout 10; server_names_hash_bucket_size 128; server_name_in_redirect off; # MIME include /etc/nginx/mime.types; default_type application/octet-stream; # logging access_log /valog/nginx/access.log; error_log /valog/nginx/error.log; # Diffie-Hellman parameter for DHE ciphersuites ssl_dhparam /etc/letsencrypt/ssl-dhparams.pem; # SSL Settings ssl_session_cache shared:le_nginx_SSL:10m; ssl_session_timeout 1d; ssl_session_tickets off; ssl_prefer_server_ciphers on; ssl_protocols TLSv1.2 TLSv1.3; ssl_ciphers ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-CHACHA20-POLY1305:DHE-RSA-AES128-GCM-SHA256:DHE-RSA-AES256-GCM-SHA384; # OCSP Stapling ssl_stapling on; ssl_stapling_verify on; resolver 8.8.8.8 8.8.4.4 valid=60s; resolver_timeout 5s; # virtual Host Configs include /etc/nginx/conf.d/*.conf; include /etc/nginx/sites-enabled/*; # gzip Settings gzip on; gzip_http_version 1.1; gzip_vary on; gzip_disable "MSIE [1-6]\.(?!.*SV1)"; gzip_proxied any; gzip_comp_level 1; gzip_min_length 10240; gzip_buffers 16 8k; # what gzip will compress gzip_types text/plain text/css text/xml application/json application/javascript application/rss+xml application/atom+xml image/svg+xml; } 
jellyfin.conf:
server { listen 80; listen [::]:80; server_name $webAddress; set $jellyfin 192.168.20.203; # only domain name requests allowed if ($host !~ ^($webAddress)$ ) { return 444; } # only get,head,post requests allowed if ($request_method !~ ^(GET|HEAD|POST)$ ) { return 444; } # Redirect to HTTPS if ($host = $webAddress) { return 302 https://$server_name$request_uri; } return 404; } server { listen 443 ssl http2; listen [::]:443 ssl http2; server_name $webProxyAddress; set $jellyfin 192.168.20.203; # if they come here using HTTP, bounce them to the correct scheme error_page 497 https://$server_name:$server_port$request_uri; # only domain name requests allowed if ($host !~ ^($webProxyAddress)$ ) { return 444; } # only get,head,post requests allowed if ($request_method !~ ^(GET|HEAD|POST)$ ) { return 444; } # block download agents if ($http_user_agent ~* LWP::Simple|BBBike|wget) { return 403; } # SSL certs ssl_certificate ...; ssl_certificate_key ...; ssl_trusted_certificate ...; # HTTP security headers -- JELLY DOC add_header X-Frame-Options "SAMEORIGIN"; add_header X-XSS-Protection "1; mode=block"; add_header X-Content-Type-Options "nosniff"; add_header Content-Security-Policy "default-src https: data: blob:; style-src 'self' 'unsafe-inline'; script-src 'self' 'unsafe-inline' https://www.gstatic.com/cv/js/sendev1/cast_sender.js; worker-src 'self' blob:; connect-src 'self'; object-src 'none'; frame-ancestors 'self'"; # HTTP security headers -- added for A+ rating add_header Strict-Transport-Security "max-age=63072000; includeSubdomains; preload"; add_header Referrer-Policy 'strict-origin'; add_header Expect-CT 'enforce, max-age=3600'; add_header Feature-Policy "autoplay 'none'; camera 'none'"; add_header Permissions-Policy 'autoplay=(); camera=()'; add_header X-Permitted-Cross-Domain-Policies none; # password security auth_basic "Restricted Content"; auth_basic_user_file /etc/nginx/.htpasswd; # proxy Jellyfin - copied fron jellyfin docs location / { proxy_pass http://$jellyfin:8096; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header X-Forwarded-Proto $scheme; proxy_set_header X-Forwarded-Protocol $scheme; proxy_set_header X-Forwarded-Host $http_host; # Disable buffering proxy gets very resource heavy proxy_buffering off; } # location block for Jellyfin /web - copied from jellyfin docs # purely for aesthetics location ~ ^/web/$ { proxy_pass http://$jellyfin:8096/web/index.html; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header X-Forwarded-Proto $scheme; proxy_set_header X-Forwarded-Protocol $scheme; proxy_set_header X-Forwarded-Host $http_host; } # websocket Jellyfin - copied from jellyfin docs location /socket { proxy_pass http://$jellyfin:8096; proxy_http_version 1.1; proxy_set_header Upgrade $http_upgrade; proxy_set_header Connection "upgrade"; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header X-Forwarded-Proto $scheme; proxy_set_header X-Forwarded-Protocol $scheme; proxy_set_header X-Forwarded-Host $http_host; } } 
default
# set access rate limit: only allow 4 requests per second limit_req_zone $binary_remote_addr zone=one:10m rate=4s; # caching map map $sent_http_content_type $expires { default off; text/html epoch; text/css 5m; application/javascript 5m; ~image/ 5m; } server { listen 80 default_server; listen [::]:80 default_server; server_name $webAddress; # only get,head,post request allowed if ($request_method !~ ^(GET|HEAD|POST)$ ) { return 444; } # only domain name requests allowed if ($host !~ ^($webAddress)$ ) { return 444; } # redirect to HTTPS if ($host = $webAddress) { return 301 https://$host$request_uri; } return 404; } server { listen [::]:443 ssl http2; listen 443 ssl http2; server_name $webAddress; root /vawww/html; index index.html; # if they come here using HTTP, bounce them to the correct scheme error_page 497 https://$server_name:$server_port$request_uri; # redirect errors to 404 page error_page 401 403 404 /404.html; # set 503 error page error_page 503 /503.html; # only domain name requests allowed if ($host !~ ^($webAddress)$ ) { return 444; } # only get,head,post requests allowed if ($request_method !~ ^(GET|HEAD|POST)$ ) { return 444; } # block download agents if ($http_user_agent ~* LWP::Simple|BBBike|wget) { return 403; } # block some robots if ($http_user_agent ~* msnbot|scrapbot) { return 403; } # caching map expiration expires $expires; # cache location ~* /.(jpg|jpeg|png|gif|ico|pdf|png|ico|woff2|woff)$ { expires 5m; } # prevent deep linking location /img/ { valid_referers blocked $webAddress; if ($invalid_referer) { return 403; } referer_hash_bucket_size 128; } # SSL certs ssl_certificate ...; ssl_certificate_key ...; ssl_trusted_certificate ...; # HTTP security headers -- A+ rating add_header X-Frame-Options "SAMEORIGIN"; add_header X-XSS-Protection "1; mode=block"; add_header X-Content-Type-Options "nosniff"; add_header Content-Security-Policy "base-uri 'self'; default-src 'none'; frame-ancestors 'none'; style-src 'self'; font-src 'self' https://fonts.gstatic.com; img-src 'self'; script-src 'self' http https; form-action 'self'; require-trusted-types-for 'script'"; add_header Strict-Transport-Security "max-age=63072000; includeSubdomains; preload"; add_header Referrer-Policy 'strict-origin'; add_header Expect-CT 'enforce, max-age=3600'; add_header Feature-Policy "autoplay 'none'; camera 'none'"; add_header X-Permitted-Cross-Domain-Policies none; add_header Permissions-Policy 'autoplay=(); camera=()'; location /nginx_status { stub_status on; access_log off; # restrict access to lan allow 192.168.1.0/24; deny all; # security auth_basic "Restricted Content"; auth_basic_user_file /etc/nginx/.htpasswd; } location / { try_files $uri $uri/ =404; # rate limit limit_req zone=one burst=10 nodelay; } } 

submitted by famesjranko to jellyfin [link] [comments]

OBLIGATORY FILLER MATERIAL – ESCAPE FROM STALAG SULTANATE, Part 1

That reminds me of a story.
“HELLFIRE AND DALMATIANS!” I shouted to no one in particular.
“What’s the problem, dear?” Esme asks in that way she has of telling me to calm down without having to say it directly.
“This bloody fucking country. A day late and several dollars short.” I fume. “Can’t get a new liquor license because of the bloody COVID. Can’t go to a hotel bar and have a snort because of the bloody COVID. Can’t even slip across the border to Dubai and soak up some room service and buckets of complimentary cocktails because of the bloody COVID.”
Yes, the Sultanate of Oman, in its infinitesimal wisdom, has traditionally followed other GCC countries by at least three months in making any sort of proclamations regarding this latest bugaboo: the hideous, deadly, itchy, loathsome, and possibly serially bent, noxious, pandemical COVID-19; aka, this pandemic’s entry for flu.
Their response is one of immense knee-jerk without first having thought of the consequences.
“Bloody lockdown, 2100 to 0700. What is this, the whole fucking country’s been bad and now being sent to bed without any supper?” I wondered aloud. “Idiot benchodes.”
Even Esme couldn’t come up with a rejoinder to that.
“Plus they close all the bars. And all the hotels. And the fucking bottle shops. It’s not enough that these fucking Muppets jack the ‘sin tax’ on booze and cigars by 100%, now they’re not even legally available.” I swore.
Of course, once you’ve spent even a small portion of the time that I have in the Middle East, you have your connections. Your system. Your access to the seedy underbelly of any society; the venerable Black Market.
Jesus Q. Christ on toast with baked beans, fried tomatoes, black pudding, and mushrooms, I could get most anything in the Middle East, be it legal, shady, or just plain illegal. However, before you all recoil in horror that the venerable Dr. Rocknocker dabbles in the prohibited, just remember: the ends always dojustify the means.
“I'm telling you, Esme dear; this Gulf story is getting too complicated. The weasels have started closing in.” I complain to Es as she hands me a fresh drink.
“Do you think…?” Esme asks expectantly.
Esme is more than ready to go. I’ve used this place as a base of operations for years whilst I wear out the Omani legal system suing those asswipes that think just because they’re local and I’m a kafir, they’re immune to the law.
I’ve spent a long, profitable and time-consuming period of the last few years proving them wrong.
But, time was marching onwards. I agreed with Esme, we’ve milked this particular cash cow dry. It was time to hitch up our bootstraps, call it a day, and get the hell out of Dodge.
But not before I took care of a few loose ends.
Now, the country had recently lost its venerable Sultan, who croaked back in January of this year.
Sultan Qaboos was a good egg, friend to expat and local alike. Did a shitload of good for this benighted Middle East sandpit. Dragged it kicking and screaming out of the 12th century into, well, not exactly the 21st, but a whole hell of a lot closer.
He realized that he needed revolutionary, not evolutionary change in the country. By revolutionary, he needed American, British, Canadian, and the like Western Expats here to do the heavy thinking and lifting and Eastern Expats like Indians, Bangladeshis and Nepalese to do all the scut work.
Yeah, I know. That sounds racist as fuck, but sometimes that’s the way the ball bounced.
Simple evolution of society where Omanis graduated the local equivalent of grade school, through high school, into University, and finally into Entry level jobs in the oil and gas industry wasn’t going to cut it. Took too long and the country needed a serious cash flow now.
So, that’s what he did. And it worked a treat.
Then he died.
And his chosen took over.
Except his chosen was pretty much antithetical to everything the previous and very revered and successful, Sultan wanted.
Soon, there are 100% ‘sin taxes’ aimed directly at the western expats. Tourists included.
Then there’s quotas and ‘Letters of No Objection’, which are impossible to get so that the Eastern Expats can’t switch jobs.
Then, there are Sultanic proclamations of new taxes on tourists, new taxes on fast food, new taxes on this, that and the other. Then there’s, in his own words, “Oman is for Omanis”, blatantly ridiculous and xenophobic Omanization, and the general swipe at all expats.
“GET OUT.”
This was the clear message of the new sultan.
He wanted to take over and possibly nationalize all the oil workings in the country.
Ask Venezuela, Iran, and Myanmar how well that worked out for them.
Then he wants all expats out on their asses. He wants Omanis to take over all the jobs, even though they’re nowhere near educated nor experienced enough for the positions. Then take up the massive GDP slack in lower oil production and oil prices with tourism.
Given everything else, that last line should be enough to get him off the throne.
He’s fucking nuts if he thinks people are going to want to cruise or overland anywhere near a place where foreigners are seen only as a cash supply, are despised, and would welcome these all new 100% tax levies.
Be that as it may, Esme and I decided that we have had enough of 135O F summer temperatures, virtual house arrest under the guise of a COVID lockdown, and idiots who were the only ones stupid or twisted enough not to vamoose when the great, big bloody letters were clearly written on the wall.
But, there was the physical act of getting out of the country.
Now, I had plenty of strings which I could pull, but I decided I’d start low and save those until we really needed them.
So low, in fact, we went to the US Embassy in Muscat.
“How low can you go?” reverberated through my head.
What a haven of sad-sacks, flubadubs, and third rate hobbyists.
Was either Esme or I surprised that when we finally secured an invitation to the embassy, that required a bit of string-pulling with the ex-Ambassador to Oman, now in Kabul; that besides the peach-fuzz faced Marine guarding the place, we were the only Americans in the joint?
“This is American soil!” I laughed, as I pulled out a huge Cuban cigar and was immediately told to extinguish it. “We’re as American as apple pie and napalm! We file our fucking 1040s every April; I pay my fucking long-distance taxes and demand US assistance to vacate this gloomy place of sandy, sweaty, sultry Sturm und Drang!”
“Shut up, Rock”, Esme chided me, “They don’t understand English. Much less, the florid English the way you trowel it on.”
“Fuckbuckets”, I remonstrated. “Here I had memorized the whole Patrick Henry speech he made to the Second Virginia Convention on March 23, 1775, at St. John's Church in Richmond, Virginia. Troglodytes. No admiration for the classics.”
“Rock, dear?” Esme noted, “It’s almost 1100 hours. Best to get to our appointment.”
True, our appointment was slated for 1100 hours. But around here, anything starting within three hours of the stated time was considered close enough.
We dragged ourselves, none too cheerfully, to the waiting room. Once we pried open the door, there was the usual “If you hear a high pitched wail, hit the deck” signs, and other things one could do while kissing one’s ass goodbye if there was a terrorist attack, we had a whole new slew of bullshit with which to deal.
“Social distancing. 6 feet. Or if you’re from Baja Canada, 1 cow’s length.”
“Must wear a mask. Bandanna, bandoliers, and large-caliber weapons or sombrero optional.”
“No sitting. Faux Naugahyde seats are too difficult to sterilize. You must stand at attention, do not talk amongst yourselves, and remain patient until your number is called.”
“Well, fuck!”, I snorted quietly, as I raised my first secret flask in rapt attention to our old glory of red, white, and blue.
“Good thing they didn’t say nothin’ about getting a load on. If I’m going to be treated like cattle, I’m going to at least have something to chew on in the process.”
“Oh, lord”, Esme grumbled, “You didn’t bring that Japanese Rye Whiskey with you, did you?”
“ルハイム”, I said, which is Japanese for “L’chaim”!
“Oh, hell”, Esme grinned as she borrowed my flask, “This is going to be a long day.”
I began to protest but remembered that I was wearing my Agency-issued field vest. I must have had at least 5 or 6 more flasks lurking around in those pockets somewhere.
Funny aside: they don’t bother with my going through an X-ray machine nor do they confiscate my phone, radio, knives, nor other field equipment when I go to the US Embassy.
It took them almost two solid hours last time, and by the time they got to my Brunton Compass, emergency flasks, a few spare blasting cap boosters, and saw the label sewn into the back of my vest, they decided they’d just send Rack and Ruin some evil Emails and let me pass unmolested.
“I’ll drink to that”, I say as I raise a flask as the locals raise an eyebrow. “Courtesy of Atheists International. We’re here for your children…”
The collective gasps and growls indicate they weren’t happy with me or my betrothed.
“Don’t care, Buckwheat”, I smiled, “Never did, never will. We’re out of here for good. You can curse my name all you want then. But, then again, why you standing in the American Embassy trying to get a visa to visit the land of the great evil empire?”
All the locals and most of the Eastern Expats crowded into a corner as far away from us as they physically could.
“BOO!” I snickered over a shot of Wild Turkey 101 Rye.
“Now serving number 58! Number 58!” came the call over the tannoy.
“Look at that”, I remarked to Es as I stashed both our flasks, “It’s only 12:35. Record time.”
We both shimmy into the glass-fronted and presumably bullet- but not C-4 resistant- glass.
We pick up the telephones there and acknowledge that we are who we said we were.
The East Indian fella, one Harsh Talavalakar, behind the multiple layers of glass asked us why we were here.
“Didn’t you read the appointment card?” I asked, “We’re here to have Uncle Sam get us passage out of this sordid and sultry place.”
“You are American citizens?” he asked, vacantly.
“That’s what it says on appointment cards and these here blue passports,” I replied.
“Well, how was I to know?” he scoffed, returning to his half-consumed powdered sugar doughnut.
“Maybe read the appointment card and see that we are US Citizens here on the behest of Ambassador Bethesda Orun?” I replied.
“Like I have time to read everything that comes across my desk”, he scoffed again.
I tapped on the glass to make certain I had his full attention.
“Look here, Herr Harsh. I’m not sure how you got this job at the American Consulate but want to be very clear with you. My wife and I are residents of this place for the last 20 years. We’re American citizens of very high standing and have more high powered connections than an Arduino in a nuclear power station. We have direct connections with Langley, Virginia and if you want to retain your cushy job, you’ll put down that fucking doughnut and pay very rapt attention to the two Americans standing here who are getting more and more irritated with some Indian benchode that doesn’t think he has to really do his job. You savvy? You diggin’ me, Beaumont
I guess the benchode got his attention. The two scowls he received from Esme and myself sort of cemented the idea that we’re not too pleased and not with to be trifled.
“Yes, sir?” he said, “And ma’am”, as Harsh quickly corrected himself as the doughnut disappeared.
“We want out. Gone. Vamoose. Outta here. AMF. You got me?” he nods behind the shatterprone glass.
“Now I know the borders are sealed and the airport’s closed, but fuck that. We want out and we want gone for good. I can’t make that much simpler or clearer. Get after it, son.” I said, as seriously as I could.
“Well, sir”, he began, “ The airport’s closed…”
“Are you deaf or born stupid and been losing ground ever since?” I asked, rhetorically. “I know that. We all know that. My HAT knows that. So, what devious little plan does the US Embassy have in store in just such an unsavory situation?”
“Well”, he chokes a bit, “There’s this unofficial lottery where America citizens are issued random numbers and if their number comes up, there are seats made available on special clandestine charter flights.”
Considering that Es and I are some of the last American citizens left in the country, I thought our chances might be pretty good.
“OK”, I said, “Let us have two of your finest numbers.”
“Yes, sir”, he said, “That will be US$500 total.”
“Excuse me?” I said.
“Oh, yes”, he smirked, “US$250 per number. Chances are you’ll never be called, but with these numbers, at least you stand a chance.”
“OK”, I said, “Forget the numbers. I want your name and operating number. I’ve got a report to file that’s due in Virginia before breakfast.”
“Oh, sir”, he smirked more, “I cannot release that information. Thanking you. Now be having a good day.” And he slammed the supposedly bulletproof shield between himself and Es and me.
“Bulletproof? Maybe. Nitro proof? No fucking way.” I groused as I fished out a couple of blasting cap superfast boosters.
“Calm down, dear”, Esme smiled to me as we walked out, “When he wasn’t looking, I took his picture, got his operating number, and full name. In fact, I think I got some information on where he lives…”
In the cab on the way back to our villa, I reviewed and confirmed Es’s subterfuge. Flasks number 6 and 8 needed serious replenishment by the time we arrived home.
“That’s fucking right, Ruin.” I yelled over the phone, “We need extraction. And now. Along with our personal effects and a few hundredweight of ‘don’t ask, don’t tell’ boxes of stuff we need to be transported.”
“Well, Rock”, Agent Ruin replied, “That’s a tall order. Usually, extraction is for one person and the stuff they’re wearing. Tell you what. Let Rack and I work on it for a week or so. We’ll arrange transport of your personal effects, then we’ll see about getting you and Esme to Dubai. At least there, you can order a plane. Hell, knowing you, you’ll get Tony Stark to fly in and provide door to door service. Sit tight. We’ll be back in touch.”
“Good!” I say as I slam the phone down. With these newfangled cellphone telephone instruments, they lack the same sort of satisfying “KER FUCKING CLANG” the old landlines used to have.
“Es!”, I yelled, “Start packing. We’re due out of here within a week.”
That meant we needed to do some packing triage:
• Things going home with us.
• Things being shipped.
• Things being sold.
• Things being left behind.
• Things no one was about to get their furry little mitts on.
“Oh, fuck!”, I startled. I had just remembered the John Wick-ian stash of various explosives, and adjunct materials I had buried in the basement. Obviously, I couldn’t take it home with me, I couldn’t sell it, and I sure as festering frothing fuck wasn’t going to leave it here.
I needed to call one of my more shifty and swarthy friends and arrange for passage out to the deep, dark desert. Around the area where the new sultan had opened a couple of brand new landfills.
Looks like I was going to expand them a few meters once we disposed of the few hundred kilos of accumulation I attained over the last few years.
See, I’m a packrat. I never leave nor toss anything that might be convenient. Might have a benefit. Might prove to be useful sometime down the line.
So, I’ve accumulated a bit of kit.
Like…well…a few hundred sticks of Du Pont 60% Extra Fast Dynamite. A couple dozen spools of Z-4 Primacord, in various degrees of fullness. A shitload of C-4; enough bricks for a Floydian wall. A couple, well, a dozen, well, two dozen cases of binary liquid explosives. Hey, this stuff is hard to come by…
Continuing, several thousand blasting caps and superfast flash blasting cap boosters. Some mercury fulminate. Some nitrogen triiodide. A couple tens of pounds of PETN. An equal amount of RDX. A few Erlenmeyer flasks full of shit even I’m not certain of what it is…
Oh.
And a few kilos of freshly decanted, raw nitroglycerin; packed in sturdy wooden boxes lined with new fuzzy lamb’s wool.
Not that much. Just 10 or 12 kilos.
Yeah. I can’t leave that here. Even a small accident with this stuff would lay waste to not only our villa; but my landlord’s villa with whom we share a common wall.
Besides, as Omanis go, my landlord was the only dishdasha dressed denizen for which I had any respect or admiration. He was a good guy. I needed to return his villa at least in some semblance of what I received when we first rented from him.
So, I had to dispose of many, many billions of kilojoules of potential energy. I needed to do this out in a distant and far away from prying ears and eyes regions and I needed a truck to haul this stuff out to the range.
To be continued…
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Gravity's Rainbow Reading Group | Sections 66-69 | Week 20

Alright, home stretch foax. This section's a beast. Hang in there and keep sharing your insights! All together now...
Section 66
"You will want cause and effect. All right." (663) What an opening - it's almost confrontational, mocking our need for clear narrative structure and causality.
We discover that Thanatz was tossed overboard in the same storm that sent Slothrop off the Anubis and off on his adventure with Frau Gnahb. Thanatz is rescued by someone even stranger - an unnamed Polish undertaker (think on the etymology of that word) who happens to be a lightening aficionado. I'll stop here and comment that, earlier, when Slothrop fell into the water before and after getting on the Anubis, it brought to mind the river Styx in Hades - another underworld. It washes clean one's identity and memory. Makes you forget who you are. And there's traditionally a ferryman, Charon, to help people cross it. Can't help but think that's who saved Thanatz here, carrying him from the land of the dead to the land of the unliving, the preterite detritus of WWII.
(An aside: Speaking of Styx, has anyone listened to Mr. Roboto recently? That song has some Gravity's Rainbow vibes.)
Our undertaker here is inspired by the Franklin myth and is trying to get struck by lightening in order to experience that "singular point, [that] discontinuity in the curve of life" (664) passing from a rate of change of positive infinity to one of negative infinity in the blink of an eye. Seems there's something of a conspiracy among those who have been through this point of infinite inflection - a secret society of lightening heads who are aware not of another reality but of a new layer of reality laid on top of our own. Insight into a higher level of reality, of hidden systems.
We get an example of the content of the lightning-aficionado's publication A Nickel Saved and it's supposedly full of coded messages for Those Who Know, each part being a veiled reference to other topics that contain the true meaning, requiring a true paranoid's ability to see (make?) connections. For example, there are repeated mentions of April, Easter, and Spring - the season of rebirth. To an Amperage Contest and lightbulbs failing - Byron the Bulb's attempts to strike back, perchance? A screen-door salesman - what is a screen door except a permeable interface?
But our undertaker isn't interested in secret knowledge - he just wants to be a better businessman - and he deposits Thanatz on the shore and rows back off into the storm. Here, Thanatz meets a group of 175s - men formerly imprisoned in the Dora camp for being gay - who have formed their own solitary community in this isolated section of northern Germany.
I suspect some of this imagery may initially shock readers - concentration camp victims who want to return to their prison? Who set up their own 175-Stadt to recreate the conditions of their imprisonment? But think about it - just last section, we saw Katje, someone who's been used and abused by those in power, balk at the thought of being truly free because she had become dependent on systems of control. She had integrated those control systems as part of her identity, her sense of self. "She needs the whip," Blicero wrote of her (662). Just like Katje, these men became so conditioned to depend on a system of total control and rigid social hierarchies that they don't know how to function without it. Their 175-Stadt doesn't seem like such a ridiculously dark, inappropriate caricature now, does it? Because isn't that a central point of this book - that everyone has been conditioned to need control, to need Their System, to not know how to function without it? Slothrop was our perfect everyman from within this system, and look at what it took for him to actually be free (and even then, the ideal of America still has a colonial outpost in his head). But in their 175-Stadt, these men at least control their system of control. They built it, they staff every level of it, and it's entirely under their control. An isolated state, separate from the broader System. But is there a ruler in this system, a king? No, simply the figment of Blicero. His name, his specter, looming over everything. A system of control with no real king? We've seen that before.
Not only that, but this micro-society is not based strictly on the SS command from Dora, but what the prisoners inferred about the rocket command structure in the Mittelwerke. So even their "recreation" of their imprisonment is an approximation of a different system. I'd also stop here to comment that, is this imagery really as ridiculous/insane as it first appears? I'd say no, since the queeS&M community absolutely took inspiration from Nazi uniforms as symbols of dominance and control, repurposing it into fetishwear. But then, as in this 175-Stadt, the control is by choice, as is the submission. As we've seen elsewhere in this book (Blicero's Oven-State), turning submission into a fetish can be a form of rebellion, since it subverts Their means of control (fear of pain) and turns it into a source of pleasure. Is it truly control if you're choosing it? Enjoying it? No one said this book asks easy questions of its readers...
Thanatz keeps looking for answers, and gets swept up amidst the vast swarms of preterite Displaced Persons being shifted across the zone. What's concerning is that these supposedly-free, albeit displaced, people, are shuffled without purpose across the Zone, with minimal food, water, or medicine, being "herded into wire enclosure[s]" and shipped around in freight cars, "deloused, poked, palpated, named, numbered, consigned, invoiced, misrouted, detained, ignored" (669). It's almost impossible to miss the painful similarity here to the treatment of Jews and other victims of the Holocaust. Only here the mistreatment isn't out of some pathological hatred, simply a system without a place for so many people, and without the committed resources to actually, effectively help them. The thought is unsettling, since we like to imagine that only Naziesque hatred could prompt such brutal mistreatment, not apathy.
Finally, he's rescued by the Schwarzkommando thanks to his knowledge of Blicero and the firing of Rocket 00000. Here, we learn a bit more about what happened that day. Looking into Blicero's eyes, he saw windmills reflected, though none were in the area. Another four-way mandala, like we saw last week with Slothrop. Thanatz isn't in great mental shape by this point, and he's beginning to equate Gottfried and Bianca both as his children. Why? Because he felt some sense of responsibility to them? Because he failed them? Either way, the Schwarzkommando learn all they need from him about that fateful noon on the Heath, though we do not. The section ends with a simple touch of hands between Enzian and Christian, a moment of connection, of trust.
Section 67
Man, how do I even start summarizing this complete doozy of a section? As Weissenburger writes, "In this episode the narration begins to fragment." (344) Ya don't say... Well, here goes.
We being one serious trip of a section with Slothrop, as part of a rather unimpressive team of quasi-superheros (the "Floundering Four") fighting against evil ol' Broderick Slothrop amidst the factory-state (a Metropolis-like iteration of the Rocket-State with movable buildings?!). Broderick, in the role of comic book supervillain, keeps trying to off Slothrop, but our hero has a lucky streak just wide enough to keep him alive.
Right off the bat, we see another image of the chessboard - the whole factory-state is laid out in a grid, and it's all A Game of Chess, as der Springer already informed us, and our movements are limited. Crucially, "Your objective is not the King - there is no King - but momentary targets such as the Radiant Hour." (674) How can you win at chess when there's no King? How can the land be restored and the cycle renewed if there's no King to die and be replaced?
Slothrop is joined by a truly slipshod lot: Myrtle Miraculous, the only one who seems to have actual powers; Maximilian, a suave Black club manager who can flow with all natural rhythms and thus able to navigate any scenario with ease, and Marcel, a mechanical chess player (an embodiment of the Mechanical Turk, but crucially, one without the hidden human operator. No hidden Grandmaster lurking inside Marcel here - nope, this android's the real deal.
This section includes one of my favorite quotes from the book: "Decisions are never really made - at best they manager to emerge, from a chaos of peeves, whims, hallucinations and all-round assholery." (676) I can think of several times where I've been able to relate to that scenario all too well.
Their chances for success and failure are equal, but these opposing odds don't cancel each other out - instead, the two opposing forces just create a "loud dissonance". The crew undertake some truly hallucinatory adventures through the Racketen-Stadt which I will not attempt to summarize, as that would be an exercise in futility. But we are treated to flashes of Slothrop, "Broderick and Nalline's shadow-child, their unconfessed, their monster son," (677) getting locked in an icebox, piloting a mobile building through the grid-streets of the factory-state like a giant chess piece. One line really jumps out at me, here, that I think is important: "Their struggle is not the only, or even the ultimate one. Indeed, not only are there many other struggles, but there are also spectators, watching, as spectators will do, hundreds of thousands of them." (679) Makes me think of the "glozing neuters," mentioned earlier - of the masses of people who are just trying to live their lives, neither part of any conspiracy nor actively aware of being subject to one. Must be nice. At the same time, the idea of other, simultaneous struggles, is noteworthy - it brings to mind the concept of intersectionality, and how people realizing their unique, individual struggles share common sources, and common traits, which they can work together to fight.
We end this sub-section in an arena for these exact masses, where our heroes are on a stakeout, with Slothrop in full drag waiting in the Transvestites' Toilet for a message.
You may be wondering about the multiple instances of cross-dressing, in various iterations, throughout the book. Slothrop in drag and Blicero in a wig and merkin come to mind. One aspect, I'd say, is that it reflects a blending of two (as far as society is generally concerned) binary opposites. A crossing-over, a transgression against the status quo and an option other than 1 or 0.
Eliot, in his Notes on The Waste Land, wrote,
"Tiresias, although a mere spectator and not indeed a 'character', is yet the most important personage in the poem, uniting all the rest. Just as the one-eyed merchant, seller of currants, melts into the Phoenician Sailor, and the latter is not wholly distinct from Ferdinand Prince of Naples, so all the women are one woman, and the two sexes meet in Tiresias. What Tiresias sees, in fact, is the substance of the poem." (Emphasis mine).
Cue Crutchfield the Westwardman's world of only one of everything. Likewise, the women in Gravity's Rainbow often blend together, share traits or imagery. So do the men. The joining of the two sexes in Blicero, as well as Slothrop here at the end, is significant.
The Low-Frequency Listeners
The introduction here of the character of Rohr, the Keeper of the Antenna, specifically as a Jehovah's witness, was odd. It's such a specific subsect of Christianity. Then we see - he heard a man on the radio, dying, asking for a priest. Rohr says, "Should I have got on and told him about priests? Would he've found any comfort in that?" (682). In what? I had to look it up, but when I did, it clicked - Jehovah's witnesses apparently do not have priests, because they are all ordained. There is no separate priest caste in their church, and thus no Preterite/Elect division. In this section, we also learn that the Nuremberg trials are getting underway.
Mom Slothrop's Letter to Ambassador Kennedy
You start to feel even more sorry for Slothrop as you realize just how terrible his parents apparently were. His mom cares enough to at least write another letter asking Ambassador Kennedy as to what the hell happened to their son, but her letter quickly devolves into drunken ramblings complaining about striking workers and managing to make an innuendo about Jack Kennedy while also dismissing her love of her sons. Oof. Maybe Otto was right with his conspiracy of mothers...
On the Phrase "Ass-Backwards"
An entertaining linguistic debate between Säure and Slothrop on American idioms, specifically ones involving a reversal, as in the case of "ass-backwards". The section then slips into a story of Säure, in his youth, breaking into the home of a young woman, Minnie, who is unable to hear or pronounce umlauted letters, and thus manages to shout the word "helicopter" rather than "cute robber" well before the vehicle was ever invented. Her cry is heard by none other than a young aerodynamics student. The word is taken as a prophesy and a warning of the helicopter's symbol of the police state, with armed officers hanging out the sides, aiming down at their targets.
My Doper's Cadenza
It begins with a serenade from Bodine, and then an exploration of the tenement building "Der Platz" that is home to numerous drug addicts, dope peddlers, and general ne'er-do-wells. They are building an anti-police moat around the building, entirely underground so as to avoid detection, saving breaking through the street for the end.
Shit 'n' Shinola
Another idiomatic diversion for Säure. A beautiful line is tucked away in here - "from outside, the Hall is golden, the white gold precisely of one lily-of-the-valley petal in 4 o'clock sunlight, serene, at the top of an artificially-graded hill." (687) This building, the Schein-Aula (Seeming-Hall), suggests "persistence, through returns of spring, hopes for love, melting snow and ice, academic Sunday tranquillities, smells of grass just crushed or cut or later turning to hay..." (688) Yet again, imagery of spring, of a return to life from the dead season of winter, of the cycle.
We return to the Roseland Ballroom, where shit 'n' Shinola do actually come together. "Shit, now, is the color white folks are afraid of. Shit is the presence of death, not some abstract-arty character with a scythe but the stiff and rotting corpse itself inside the whiteman's warm and private own asshole, which is getting pretty intimate. That's what that white toilet's for.... that white porcelain's the very emblem of Odorless and Official Death." (688) Here Pynchon cuts straight to the point - the almost pathological fear of death and its connections to fears of blackness, excrement. Shit, Death, and the Word. Edwin Treacle hit on this back on p. 276 when he tried to show his colleagues at the White Visitation "that their feelings about blackness were tied to feelings about shit, and feelings about shit to feelings about putrefaction and death." The cycle of life is too organic, too messy. Better to replace carbon with silicon, to hide shit with porcelain, to treat people with dark skin as "other" or sub-human to avoid acknowledging that their non-European, communal ways of life were, in fact, totally natural.
An Incident in the Transvestites' Toilet
Not King Kong, but a small, costumed ape comes up to Slothrop, who's wearing a Fay Wray dress while waiting in the bathroom for a still-unspecified message. We get a Miltonic blank-verse poem (thanks, Weissenburger!) about the movie King Kong, written in the voice of Anne Darrow (Fay Wray's character). It's honestly quite good - I love the line "in your own stone living space" - the internal rhyme there sounds really nice, and I like the riff on living stone / Livingston, both of which have popped up previously. In the poem, Darrow talks about when she was tied up, hung by the natives as an offering to "the night's one Shape to come" (689), echoing both Greta Erdman's scene in Alpdrücken and the Hanged Man card of the Tarot (willing sacrifice, sacrifice that prompts a return, a renewal of the cycle). Darrow says she prayed, "not for Jack," her suave costar, but for her director Carl Denham, "only him, with gun and camera... making the unreal reel / By shooting at it, one way or the other-" (689). Throughout GR, we've seen a film motif, and this really brings it home. The analogy of a gun to a camera, both of which make the unreal real (a camera creates films that interpret real life - the "unreal reel", a gun makes death, which we've blocked away and tried to avoid, real and inescapable). The director is in control of the movie, the actors, the story, of how it works and what is told. Darrow ends by asking Carl to "show me the key light, whisper me a line..." - a key light is used in cinema and photography to not just shed light on the subject, but to do so in a way that provides form and dimension to the subject and the scene. So Darrow is asking for the director to literally give her form and definition, to tell her what to say next.
This ape, though, isn't so Romantic as ol' Kong though, and is much more direct. It hands Slothrop an anarchist's bomb straight out of the comics pages, and takes off. Slothrop freezes and is saved by a helpful transvestite who takes the bomb and flushes it down the toilet. But it explodes anyway, sending geysers of water up out of all the toilets. A Voice comes out of he Loudspeaker informing everyone that it was, in fact, a sodium bomb that explodes upon contact with water. Tellls everyone to get the "dangerous maniac" who threw it. That was supposed to be Slothrop, but he was saved by his indecision and the kindness of a stranger, who is now set upon by the other occupants of the toilet.
A Moment of Fun with Takeshi and Ichizo, the Komical Kamikazes
We now jump to a pair of comically-mismatched Kamikaze pilots stationed on a remote island well away from any conflict. One flies a Zero, the other flies an "Ohka device" which is basically a rocket-bomb with a pilot's seat. They get moonshine from their radarman, Kenosho, who mocks them daily for the lack of opportunities to fly to their deaths and who comes up with haikus that, while in the right format, really miss the heart of what a haiku is supposed to be.
Streets
Back to Slothrop, now, and a catalogue of the streets he's traveled down and what he's seen. We get a meditation on the absurdity of army chaplains, who worked for the Army and "stood up and talked to the men who were going to die about God, death, nothingness, redemption, salvation." (693) And it does seem a bit absurd when you consider that the Army that employs the chaplains is the same entity sending the men off to die. We see a bus driver (perchance our maniac bus driver from earlier?) driving through town in the night, his passengers looking out the windows, their faces "drowned-man green, insomniac, tobacco-starved, scared, not of tomorrow, not yet, but of this pause in their night-passage, of how easy it will be to lose, and how much it will hurt..." (693) Going back to the Waste Land, the phrase "I do not find / The Hanged Man. Fear death by water." is symbolic of a death without return (drowning) contrasted to the sacrifice/return symbolized by The Hanged Man. These poor passengers, it seems, aren't to expect any return.
Slothrop also, at this point, learns of the bombing of Hiroshima from a discarded Army newspaper, the photo of the atomic blast placed in poor taste next to an image of a pin-up girl. The bomb's mushroom cloud is compared to the Cross, to a capital-T Tree. But which tree? Is this a meditation on the deadly, unforgettable knowledge of how to split the atom, or of the tree of life, with the citizens of Hiroshima as a sacrifice made... but to what? I'm honestly not sure. Would love your thoughts.
Listening to the Toilet
As others have noted, this book in many ways is about the drug counterculture and hippie movement of the 60s/early 70s. This is the most overt in this section, in which we learn that listening for the cessation of the flow of water to the toilet in the pipes is a cue that a police raid is imminent - shutting off the water being a way to prevent the flushing of illicit substances. But it takes a special ear to hear the cessation of a subtle, pervasive white noise. What if the sun, in fact, massive furnace that it is, emits a constant, low-level roar that is so incessant we don't even hear it? What if eddies in the current of the Soniferous Aether cause rare spots of true quiet, where the noise is no longer transmitted and anyone in that spot can hear their own heartbeat it's so quiet? Interestingly, there are "quiet rooms" designed to absorb nearly all sound, used for precise sound calibration. I remember reading that most people can't sit in one of those rooms for more than 30 minutes or so because it's literally so quiet that you can hear the blood flowing through your veins, and people have even reported auditory hallucinations as a result. But why this digression? Maybe because we need to be asking what other white noise is out there that we've become completely deaf to? I think Roger and Jessica found a pocket of this quiet, early in the book, where the "noise" of modern society and all its associated obligations was muted by the War.
Witty Repartee
A return to our Komical Kamikazes, and a meditation on the ubiquity of the Hotchkiss machine gun across nations, independent of alliances. We get an image of a false King - an inbred idiot lying naked in a dumpster, attracting the attention of potential revolutionaries. But they can't decide if he's "a diversionary nuisance planted here by the Management, or whether he's real Decadent Aristocracy to be held for real ransom" (698). While the would-be revolutionaries are debating in the alley, sentries with the aforementioned Hotchkiss guns take positions on the rooftops, aiming down...
Heart-to-Heart, Man-to-Man
A dialogue here between Slothrop and ol' Broderick, with dear old dad interrogating his wayward son about a modern electric drug. Slothrop reassures him that he'd never shoot raw electricity - no, they dope themselves with waves. Major pre-Cyberpunk vibes here, with Broderick warning "Suppose someday you just plug in and go away and never come back?" to which Tyrone replies, "What do you think every electrofreak dreams about? .... Maybe there is a Machine to take us away, take us completely, suck us out through the electrodes out of the skull 'n' into the Machine and live there forever.... We can live forever, in a clean, honest, purified Electroworld-" (699). Matrix, anyone? Not to mention the waves of radio, TV, etc. and the simple, episodic, controlled reality they offer. Pleasantville also comes to mind, with all its commentary on the shows of the era.
Some Characteristics of Imipolex G
We learn that Imipolex G is the first erectile plastic, stiffening in response to certain electronic stimuli. The potential of a layer of controlling wires just under the outer layer of Imipolex, making it a second skin - a synthetic interface. Alternately, there's the potential to control it via a projection of "an electronic 'image; analogous to a motion picture." (700)
My gods, I made it through this section...
Section 68
Tchitcherine now, dealing with a spook, Nikolai Ripov, from the Commissariat for Intelligence Activities. His pal Džabajev has run off with "two local derelicts" (700) and is impersonating Frank Sinatra and wooing the ladies of the Zone. We get the line, "While nobles are crying in their nights' chains, the squires sing. The terrible politics of the Grail can never touch them. Song is the magic cape." (701) - Seems another example of folks recognizing the game, the Grail quest, for what it was and checking out - deciding not to play and just enjoy themselves while the Elect lose sleep over the endless searching.
Ripov explains to Tchitcherine how "the basic problem... has always been getting other people to die for you." (701) Religion used to serve as an effective control for that reason - death isn't quite as scary if you think you're going to heaven. But modern society has moved on, and needs more secular sources of control, like a commitment to "History" as if you're part of some great narrative, sacrificing yourself for some imagined end-goal of what society is "supposed" to be.
Seems Tchitcherine was doping on Oneirine theophosphate. Wimpe, his dealer, argues that a man is "only real at the points of decision. The time between doesn't matter." (702) Points man again - the moment of decision, of choice, that splits the future in two. Points of control. Contrast that to:
"Datta: what have we given? / My friend, blood shaking my heart / The awful daring of a moment’s surrender / Which an age of prudence can never retract / By this, and this only, we have existed." (The Waste Land, Part V: What the Thunder Said - emphasis mine).
Both are arguing that it's these key moments, irreversible junctures in our lives that make us real. Not what comes next, not what people say about us, just our moments. Integrate those moments, run them fast enough (say 24 frames per second) and you might even approximate something close to a person...
We learn that Oneirine apparently leads to "the dullest hallucinations known to psychopharmacology" (703) - hauntings of the mundane, the almost-normal.
Tchitcherine's Haunting
Tchitcherine hallucinates that Ripov is interrogating him, and he becomes fixated on the question of whether or not he was supposed to die. Seems like part of him wants to believe in life after death, in some hope for meaning, which goes against the Soviet doctrine and thus isn't exactly endearing him to those above him. Thankfully this is just an Oneirine haunting, except... wait, it's too real - no subtle violations of reality. He tries to escape, but is outnumbered. But no execution for him here - just a reassignment to Central Asia. A cold and operational death.
Section 69
"The dearest nation of all is one that will survive no longer than you and I, a common movement at the mercy of death and time: the ad hoc adventure." - Resolutions of the Gross Suckling Conference (706)
In other words, they seek a nation that does not function independently of its citizens - one that is not some separate identity with a quasi-personhood (much like how corporations are legally "people"). Rather, a nation that is inextricably linked to the people and that will die when they do. No immortality, no denial of the cycle or death.
But poor Roger's still dealing with Jessica, and now with Jeremy, too, who he's at least amicable with. But he's struggling with their acceptance of the System, their embracing of it. Jeremy's all about reassembling the rockets and firing them, asking "What else does one do with a rocket?" (note how disassembling it or at least not using the weapon isn't even an option...).
Jeremy's even so kind as to invite Roger to a fancy dinner with a bunch of corporate bigwigs, including folks from Krupp, ICI, and GE, and hosted by one Stefan Utgarthaloki, whose name should be a giant red-flag that something's amiss with this shindig. Roger picks Seaman Bodine as his date, the two having struck up a rather theatrical friendship, dress in their absurdist best (Bodine in the mother of all zoot suits), and join the party.
We get some insight here into the nature of rebellions, and the danger of them not only fizzling out or failing, but of being co-opted as a tool to "help legitimize Them" (713). Of either dying or "living on as Their pet" - it brings to mind the corporate branding of "rebelliousness" as cool, as "a phase" that it's normal to go through and eventually grow up from. Treating the idealism of youth, the desire to make the world better and to fight against the problems of the system before you become numb to them, as a normal phase of life is such an effective way to neutralize it culturally. How many people have heard the phrase "you get conservative [i.e. more resistant to change] as you get older"? How many of us have seen youth-led movements being dismissed as examples of immaturity, for example? Between that and companies stamping their logo on it (hello, Hot Topic), it's a way to change the cultural narrative around any movement against the status quo to one that's dismissive, just accepting enough to let people burn off their energy and eventually fall into line. Because how else can you continue to live a decent life in a society that refuses to change? You either go build a shack in the woods somewhere, die, or acclimate to the system and just focus on being comfortable yourself, not constantly fighting for change. It's a depressing thought, and I'm sure Pynchon saw a lot of that attitude in the 60s. I have to wonder - do non-industrialized societies have "teenage rebellion" as a normal part of life? Is that a part of human nature, like we tend to think, or is it an explicit reaction to reaching maturity in a system that is anti-human and anti-nature?
Anyway, back to the dinner party - between the depressing, anti-social music (kazoos?!) and the lavish dinner, things seem fine, but there's a plot against the Roger and Bodine. Fortunately a journalist, Constance, tips off Bodine that they might just be the main course of this feast, so Bodine cues Roger to begin the evening show - an absurd gross-out session that they planned in advance with the aid of now-deceased Pudding communicating via medium Carroll Eventyr. The pair recite an increasingly disgusting list of alliterative dishes, triggering "well-bred gagging" and guests to flee, though a few find it all quite entertaining. But it's enough to break up the dinner party and allow our heroes to flee.
Note: If you made it this far, actually read all this, thank you. Bloom warned me this was a longer section, and boy, he wasn't kidding. I think this is longer than some college essays I wrote... Damn fun, though, and I hope you've found my thoughts informative, interesting, useful, or if nothing else, sufficiently diversionary for a spell. I truly look forward to seeing what you other fine foax have to say on these labrynthine sections.
Questions
  1. In the lightning-aficionado's "A Nickel Saved" excerpt, are there any other references or hidden ideas you can find? I have to think there are.
  2. What is the meaning of the windmill reflected in Blicero's eyes? How do you interpret the imagery in this scene in general?
  3. 175-Stadt. Oven-State. Hund-Stadt. Rocket-State. Factory-State. We've seen numerous examples of specialized micro-states across the Zone, experiments in different forms of society. What are your thoughts on these? Are they hints at ways to find alternate societies, or manifestations of humanity's tendency to divide by category and put of fences?
  4. In the "Shit 'n' Shinola" subsection, Pynchon connects Jack Kennedy, Malcolm X, and Tyrone Slothrop. What do you make of this intersection?
  5. In "Streets," the bombing of Hiroshima is presented as being similar to the Cross, "it is also, perhaps, a Tree..." - the capitalized "Tree" here could be the tree of knowledge, the tree of life, the tree from which the Hanged Man dangles, or perhaps something else. What's your interpretation of this imagery?
  6. In Section 69, we see references to the Albatross, famous symbol from The Rime of the Ancient Mariner. It's presented that Slothrop is the (now-plucked) albatross, but it's not clear who killed this bird, or who's wearing it around their neck. They? Any ideas?
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